Worms: Battle Islands screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
Worms: Battle Islands going retail
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Unless I’m going crazy, Worms: Battle Islands was announced for WiiWare last year. Now, however, it looks like the game has made the jump from WiiWare to retail. THQ sent out this press release today…
AGOURA HILLS, Calif. – Delivering an arsenal full of laughs, explosions and over-the-top turn-based strategy gameplay this November, THQ Inc. (NASDAQ: THQI) today announced that Worms: Battle Islands is currently in development for Wii. The franchise that has sold more than 25 million units at retail over its lifetime and provided countless hours of strategy fun returns with classic Worms gameplay, all-new extensive online multiplayer support, customizable weapons and environments to blow to bits. Worms: Battle Islands is being published through the THQ Partners program.
About Worms: Battle Islands
Rally your worm troops, plot to defeat your enemies and battle your way through 30 single-player campaign mode missions, 30 brain teasing single-player Puzzle challenges and five different multiplayer game modes on or offline as you fight to take control of a secret island Worms™ base. Packed with more than 40 different in-game weapons and utilities, a deep customization tool set that allows users to personalize their Worms appearance and create their own weapons of mass destruction in the weapon factory, Worms: Battle Islands will quench all gamers thirst for ammo and destruction.
SEGA hoping to use Sonic Colors to introduce the series to new players
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
This information comes from Sonic Team’s Takashi Iizuka…
“The thought behind this game was also that the team wanted to capitalise on how far the Sonic franchise has expanded itself through the Mario and Sonic games. Obviously those were on the Nintendo platform and more family friendly. We wanted to take this opportunity to introduce 3D Sonic games to people who may not have played Sonic and provide a new Sonic game to those audiences.”
To be honest, I don’t care who this game is aimed at. More than anything, I just want Sonic Colors to be enjoyable! The most important aspect is for it to be fun, regardless of the audience SEGA is hoping to attract.
Two Earth Seeker screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 3 Comments
New Sakamoto interview – fan comments important for future of Metroid, Other M/3DS discussion
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Wii | 9 Comments
Updates to the Nintendo Channel
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Videos
Nintendo Week 9/21
Kirby’s Epic Yarn Trailer 2
Ultimate Wii Challenge Super Metroid #1
Triple Throwing Sports Info Video
Very Hungry Caterpillar’s ABCs Info Video
GO Series: 10 Second Run Info Video
Demos
Ivy the Kiwi? Demo
Dragon Ball: Origins 2
Battle of Giants: Mutant Insects
Deca Sports DS Cheerleading Demo
Deca Sports DS Ping Pong Demo
Ace Attorney Investigations: Miles Edgeworth
Bakugan Battle Brawlers
James Patterson Women’s Murder Club: Games of Passion
Nintendo Week (9/20)
Posted on 14 years ago by Brian(@NE_Brian) in DS, General Nintendo, Wii | 0 comments
Direct-quotes from Ono regarding Super Street Fighter IV 3DS, Street Fighter Fit
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 5 Comments
Yoshinori Ono on the opportunities one considers when bringing a franchise like Super Street Fighter to 3DS…
“In the plan of bringing Street Fighter IV back to the scene, my desire was to bring back everyone into how people used to play Street Fighter 2. We just wanted to bring that passion back to the industry. So when we started, we started from HD [consoles], Xbox 360 and PS3, because that’s where we thought most gamers were, so that’s how we released the games first [in those consoles].
But obviously, even with those consoles we couldn’t quite bring back the sensation we had with Street Fighter 2 because the situation is different now. People play games on different machines, so the next point was iPhone. I thought about releasing a game on iPhone and you know that, again, is directed to a different demography and that also touched the casual gamers as well, and I was then looking for another medium to touch an even bigger casual market, and at that point Nintendo announced 3DS and I decided that that was the way to touch the casual market with Street Fighter.
Although it’s a hardcore game on a hard gamers console, previous to 3DS, on iPhone we could play with the touch screen as well. With 3DS you’ve got stunning graphics anyway so all in all, that [the 3DS] is going to be an important core of the Street Fighter gaming in the entire hardcore and casual gamers [community].”