New Metroid: Other M trailer
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 11 Comments
Tales of Phantasia: Narikiri Dungeon X (PSP) – 9/8/9/8
Assassin’s Creed II (Platinum Collection) (PS3/360) – 9/9/8/9
Tetris Party Premium (Wii) – 8/6/7/8
Tiger Woods PGA Tour 11 (PS3) – 7/6/6/6
Jewel Pet: Mahou no Oheyade Isshoni Asobou (DS) – 8/7/7/7
Tetris Party Premium (DS) – 8/7/7/7
Mame Goma 3: Kawaii ga Ippai (DS) – 6/6/6/7
Battle Spirits: Digital Starter (DS) – 7/7/8/8
Heart Catch PreCure! Oshare Collection (DS) – 7/7/7/7
StormLover (PSP) – 8/7/8/7
J-League Winning Eleven 2010 Club Championship (PS2) – 8/7/7/8
Oretachi no Sabage Versus (PSP) – 6/5/4/5
Aonuma elaborates on Skyward Sword’s art style
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 7 Comments
This information comes from the Official Nintendo Magazine…
“One of the reasons we’ve chosen the art style we have with Skyward Sword is that it is a better vehicle to showcase the exaggerated characteristics of some of the characters. Not only of the enemy characters, but as a representation of the sword spirit itself. Because of the way we have put the game together you have to focus on how the enemy is carrying their weapon, and there are a couple of different ways you can go about that. One, you can be super-realistic, and the other, not so realistic. We thought that because we want to highlight the swordfighting combat, we have to exaggerate the features. We thought that the art style we chose was best-suited to do that. You have to match the art style to how the game plays, and we thought this worked best. We matched the artwork so that we can highlight the over-exaggeration in the gameplay.” – Eiji Aonuma
At first, I wasn’t really sure what to make of Skyward Sword’s art style. However, I’ve warmed up to it quite a bit since the title was announced. One reason for that is due to the image above – It looks very nice, don’t you think?
Marvel Super Hero Squad: The Infinity Gauntlet debut trailer
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Frozen North: Games like Mario and Zelda make it very hard to get noticed on the Wii
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
“When launching a new IP on a platform that is dominated by nostalgia giants like Mario, Zelda and Metroid it’s very easy to become overshadowed by the imminent release of the next big sequel…especially when we have no real budget to market the title. Also, the release lineup for the Wii has been so intense this year, that it’s been a challenge to capture gamers’ attentions. When we’re constantly seeing new trailers for Metroid: Other M, Epic Mickey, Kirby’s Epic Yarn (aside: what’s with all the ‘epic’ this year?), it’s hard for the little guy to get the spotlight. I also think we had a bit of a bad start at E3 last year when we unveiled the game before it was really ready to be shown.” – Frozen North CEO Julian Spillane
Like I said yesterday, there’s really a lot to look forward to with Flip’s Twisted World. I’m a huge fan of platformers, and this one has quite an awesome gameplay hook when it comes to offering something unique. I really hope you all check it out and at least consider a purchase, because I’m sure it’s going to be a blast to play, even if it doesn’t sell all that well. But hey, there’s still hope, right?
“It’s been very positive. We’ve had two great recent previews in Nintendo Power (April 2010, July 2010) and the latest hands-on previews have been coming in positively as well. After E3 2009 we really took a lot of the comments to heart and did our best to improve the areas the gamer community thought were lacking.”
Beyblade: Metal Fusion – Battle Fortress, Beyblade: Metal Fusion, Bonk: Brink of Extinction, Deca Sports 3, Oops! Prank Party screenshots
Posted on 14 years ago by Brian(@NE_Brian) in DS, Screenshots, Wii | 0 comments
Cave Story European launch update, La-Mulana/Night Sky news and release, 3DS interest from Nicalis
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 2 Comments
– Cave Story inspired by Super Metroid, La-Mulana inspired by Maze of Galious, Night Sky by Marble Madness
– Cave Story will be out in Europe soon, needs a PEGI rating
– European version of Cave Story will have some bug fixes
– La-Mulana about 95% complete, will most likely arrive sometime between September and October
– Night Sky will be released in December or early 2011
– Night Sky could have tilt controls
– Nicalis wants to work with Pixel on a DSi title
– Nicalis has interest in the 3DS, mentioned “racing games where you use the gyroscope to look around inside the car”
– Nicalis has contacted Nintendo about receiving a 3DS dev kit, still waiting for it
Thanks to Robert for the tip!
Reggie talks Skyward Sword, 3DS, third-party sales, more robust/compelling digital strategy in the works, and much more
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 1 Comment
Reggie on the strategy behind revealing a ton of content at E3…
“Well, a couple of things. First, even with all that we revealed, we describe only the surface of product that’s coming out over the next, call it, nine months. So there is a lot of content coming on our systems, which is great. In terms of our strategy for this show, because we’re in such a fortunate position of having so much great content, and 99% of which is coming very quickly, we were in a very enviable position to be able to share it all, which is great.”
FIFA 11 details
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
– Traditional 11 vs. 11 match
– New street football mode: 5-a-side street mode: Each player has a unique style of play/abilities, can use the wall to jump past defenders, rebound passes to team mates
– Can use power meter to build up and blast shots, ignite a speed burst, send out shockwaves to opponents in the street football mode,
– Brazil, London, France, indoors locations
– Match types: First to score, Tug of War, Timed games
– Different goals: Elevated nets for lofted shots, wall goals, mini nets (tests accuracy)
– New attacker vs. defender trick system (head-to-head battles as you move up the pitch with the forward, do tricks to throw the defender off balance)
– Button-based shooting instead of waggle
– 30 licensed leagues
– 500 teams
– 15,000 players to choose from