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Reviews

Punch-Out!! review

Posted on 14 years ago by (@NE_Brian) in Reviews, Wii | 4 Comments

Game Info:

System: Wii
Category: Sports
Players: 1-2
Developer: Next Level Games
Publisher: Nintendo
Available: Now

Though it lacks the toothless grin of Iron Mike, Punch-Out!! for the Wii retains all of the depth, accessibility and charm of 1987’s Mike Tyson’s Punch-Out!! with all the upgrades expected of a current-gen game.

Stepping back in the shoes of up and coming boxer, Little Mac, players fight their way through 14 unique boxers accompanied by the always-unhelpful coach, Doc Louis. It’s clear that the developers at Next Level Games really loved the old Punch-Out!! games, as the Wii version is incredibly faithful to the source material. With the exception of Mike Tyson and Mr Dream, all of the boxers from the original game make a return appearance, as well as Bear Hugger and Aran Ryan from Super Punch-Out!! The sole new boxer is Disco Kid, who is a lot of fun to fight, but it’s a shame that he’s the only new competitor.


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Game Info:

Genre: 2-D Platformer
Available: Now
Video: 16:9/480p
Audio: Stereo
Players: 1-4
Nintendo Wi-Fi: None
ESRB: Everyone

Nintendo and Shigeru Miyamoto return Mario back to the realm of 2-D once again for New Super Mario Bros. Wii. This time up to four players can join in on the platforming goodness that originally made the Super Mario Bros. franchise such a smash sensation all those years ago. Unsurprisingly, Princess Peach has been kidnapped by Bowser & Co. and it’s up to you (and three of your closest friends) to once again rescue the princess and set things right in the Mushroom Kingdom.


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Game Info:

System: Nintendo DS
Category: Puzzle RPG/Adventure
Players: 1-2
Release Date: December 1, 2009
Publisher: Ubisoft
Developer: Capybara Games


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System: Nintendo DS
Category: Action Adventure
Players: 1
Release Date: November 3, 2009
Publisher: Ubisoft
Developer: VD-Dev

Grand Theft Auto: Chinatown Wars, the DS’s first, true sandbox-type game, shipped earlier this year and was met with much critical acclaim. There was one significant aspect that was missing in the title, however – an open-world 3D environment. Rockstar’s Dan Houser told Nintendo Power that the team never really considered creating a 3D GTA experience for the handheld. Yet, here we are, a few months later, with C.O.P. The Recruit, a title that most gamers thought Chinatown Wars would look like. C.O.P. certainly is technically astonishing, but does the gameplay match the title’s visuals?


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Game Info:

Genre: First Person Shooter/Action
Available: Now
Video: 16:9/480p
Audio: Dolby Pro Logic II
Players: 1-2 (Campaign)
Nintendo Wi-Fi: Online Multiplayer
ESRB: Mature

Treyarch and Activision finally bring 2007’s “Game Of The Year” to the Wii. Staying true to the Call Of Duty formula, the title places you in the fatigues of mainly two soldiers; a Sergeant from the USMC, and a British SAS operative. The games acts (levels) will have you switching back and forth between the two soldiers; offering you a different view of their distinctive story lines and the war they fight.


Rabbids Go Home review

Posted on 14 years ago by (@NE_Brian) in Reviews, Wii | 1 Comment

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Game Info:

Genre: Action/Adventure
Available: Now
Video: 16:9/480p
Audio: Dolby Pro Logic II
Players 1-2
Nintendo Wi-Fi: Yes (No Gameplay)
ESRB: Everyone 10+

In Ubisoft Montpellier’s comedy adventure the Rabbids find themselves homeward bound; in which case their destination is the moon. You take control of a few rabbids as you push a shopping cart around various environments collecting as many items as possible so that the rabbids can build a big enough junk pile to make their way home.


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Game Info

Genre: 2-D Puzzle/Adventure
Available: Now
Video: 16:9/480p
Audio: Stereo
Players: Single player only
Nintendo Wifi: None
ESRB: Everyone

In “Way Forward Technologies’ ” re-imagining of the NES original, you once again play as a young boy, who upon being awoke by an earth shaking crash; goes out to investigate. Upon investigating the source of the calamity, he finds the blob; puzzle-solving adventures ensue.


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Game Info

Genre: 2-D Action/Adventure/RPG
Available: Now
Video: 16:9/480p
Audio: Stereo
Players: 1
Nintendo Wiifi: None
ESRB: Teen

In Vanillaware’s new 2-D Epic time-piece set in feudal era Japan; “Muramasa: The Demon Blade”, is a side-scrolling action/adventure/RPG, which tells the stories of its two playable protagonists: Kisuke and Momohime. Both have their own individual story-lines, weapons and boss encounters; which provides players with two distinct experiences.


Wii Fit Plus review

Posted on 14 years ago by (@NE_Brian) in Reviews, Wii | 12 Comments

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Game Info

Genre: Fitness/Activity
Available: 10/04/2009
Video: 16:9/480p
Audio: Stereo
Players: 1-2 (Depending on activity)
Nintendo Wi-Fi: None
ESRB: Everyone

With “Wii Fit Plus” Nintendo re-offers players a unique way to become active and introduce exercise with a gaming approach.

For owners of the original Wii Fit, Plus offers 15 *new* activities (some are new takes on older ones), 5 new balance tests, 3 new exercises in the Strength and Yoga categories and a lot of new improvements and additions overall.


The Conduit review

Posted on 14 years ago by (@NE_Brian) in Reviews, Wii | 15 Comments

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Game Info

System: Nintendo Wii
Genre: First Person Shooter/Action
Players: 1 Local, 12 Online
Release Date: June 23, 2009
Publisher: Sega
Developer: High Voltage Software

The excitement surrounding the Wii and its launch was, to put it bluntly, huge. The idea that games could be controlled by the movements of the player was mesmerizing and on top of that the price of admission was cheap. But this bliss faded quickly when Wii owners came to realize that the revolutionary motion controller was not as perfect as many had hoped, the only flawless feature being the Wii’s IR sensor. This sensor, however. would spawn a new following as the possible innovator of the increasingly popular FPS genre, idealistically offering precision aiming and a more natural feeling for shooting than the clunky (albeit improving) dual analog control scheme. Sadly, games came and went and one poorly designed FPS after another went from development to shelf to bargain bin. It has been nearly three years since the Wii’s launch, and the number of FPSs worth playing on the system can be counted on half of one hand. This begs the question, why? Could it be that the Wii is simply so underpowered that it can’t handle the prowess of modern FPS games? Many would have held that as the truth, that is, until High Voltage Software stepped in to take the reigns of the genre and show every other third parties how it’s done.



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