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Big John Games announced on Twitter yesterday that Nintendo has approved the company as an official Wii U developer. The team is “exploring how to bring awesome gaming experiences” for the console, but couldn’t provide any specifics just yet.

Big John Games just released Coaster Creator 3D on the 3DS eShop last week. The game can be purchased for $9.99.

Source, Source



I’m conflicted. I love me some Toki Tori, but I can’t stand the Harlem Shake. I feel like that meme ran its course weeks ago!



When Nintendo said they were trying to be indie friendly (or rather, indie developers said Nintendo was trying to be indie friendly), I was honestly pretty skeptical given the Big N’s past with digital download shops, but today yet another game developer has said they’ll likely bring their next game to the Wii U if they reach their Kickstarter goal.


“We are already licensed Nintendo developers and have Wii U dev kits that we’ll be using to get it up and running on Wii U. If we get funded we will try to bring it to as many platforms as possible with the funds we get and will use the profits from the game to bring it to consoles we couldn’t afford prior. Long story short, yes, we hope to bring it to the Wii U as quickly as possible.”

– Robotoki statement


Robotoki’s game The Adventures of Dash is a really artistically interesting sidescrolling puzzle game that’s coming to PC in the future, and I would be completely okay with seeing it hit Wii U as well! I absolutely love how many developers we’re seeing say “Yea, we’ll definitely try and bring our game to Wii U”, and I can’t help but feel a teeny tiny bit of extra joy that they’re only mentioning Wii U as of now– no other systems. Nintendo might finally be doing download shops correctly!

You can give The Adventures of Dash your dollars by clicking here!

Via Nintendo Life


David Byers, the sole creator of Another Castle, is currently hard at work on completing the platformer. But what lies ahead for the future?

While he can’t officially confirm anything at present, Byers is thinking about “making a tiny, quirky project from the ground up just for the Wii U.” It wouldn’t be a platformer like Another Castle, and it would “look completely different”.

“I’m considering making a tiny, quirky project from the ground up just for the Wii U. Mainly just for fun. I don’t have any specific plans yet, all I know is it won’t be a platformer, and it will look completely different from Another Castle.”

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Developers have started to interact more with fans than ever before. There are outlets such as Twitter that allow for direct communication – something that wasn’t around in previous years.

Miiverse is another way for developers to stay in touch with consumers, and Two Tribes has plans to take advantage of the service.

When asked for Two Tribes’ thoughts on Miiverse, founder Collin van Ginkel praised the feature and noted that the studio plans “to be very active in the Toki Tori 2 community”.

“I think it’s the best gift I’ve received in years. It allows us to directly talk to our players through a home console, which has not ever been possible before. We expect to be very active in the Toki Tori 2 community when it launches.”

Thanks to Jürgen Chytry for the tip.

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The sequel to the acclaimed adventure game The Longest Journey might end up on platforms beyond just PC and Mobile devices, according to the game’s developer Red Thread Games. While Dreamfall Chapters will undoubtedly come out on PC and Mac first, “going forward”, Red Thread listed off Wii U, PS4, “Durango”, and even Ouya as possible platforms for appearances, assuming the game can reach at least a $1.75m fundraising goal.

Via Polygon


Broken Rules has launched a new update for Chasing Aurora. Players in North America, Europe, and Australia can download the patch starting today.

Once update 1.1 is applied, users will see an improvement in Chasing Aurora’s loading times. The game now supports the Wii U Pro controller as well.

Below are the full patch notes from Broken Rules:

• Better scoring in Tournament
• More fun for two players
• Better progress in Challenge
• No more framerate hiccups
• Faster loading times
• Wii U Pro controller support

Source: Broken Rules PR


Two Tribes has wrapped up development on Toki Tori 2. The studio announced the news on its website today and also confirmed that its game is now in the hands of Nintendo for the submission process.

For the time being, Toki Tori 2 doesn’t have a release date. That’ll be changing very soon, however, and Two Tribes estimates that its game “is probably just a few weeks away”.

Source


This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Azito 3D Osaka – 500 yen
@Simple DL Series Vol. 8 The Uwaki Kareshi – Uwaki no Daish? – 300 yen
Arc Style: Happy Ocean – 500 yen
Mansion Percussion – 500 yen
Pretty Rhythm – My Deco-Rainbow Wedding Demo – FREE
Doraemon Nobita no Himitsu D?ga Hakubutsukan (retail title) – 4,700 yen (from 03/07)

Virtual Console
Ganbare Goemon! Karakuri D?ch? (Famicom) – 500 yen
Nekketsu K?k? Dodgeball-bu (Super Dodge Ball, Famicom) – 500 yen

Wii U

NA

Video Content

Wii Karaoke U promo
10-minute Super Robot Wars UX video
Professor Layton and the Azran Legacies preview video
Luigi’s Mansion: Dark Moon commercials
Gameplay footage for Nano Assault Neo, Mansion Percussion, Simple DL Series Vol. 8, Azito 3D Osaka, and Arc Style: Happy Ocean
New Super Mario Bros. U Super Play videos

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Writer and podcast crew-member Jack takes on the latest entry in one of his favorite indie game series’– but can Runner2 stand tall on the shoulders of its beloved predecessors?


Author: Jack

Upon commencement of the critically acclaimed BIT.TRIP series, Santa Cruz-based developer ‘Gaijin Games’– formerly a simple and passionate three-man group freely designing titles emulating the Atari games they loved– was rife with change. In addition to lead programmer and co-founding member Chris Osborn’s departure to form TRACER, in an extremely swift, savvy, and hostile move, Gaijin CEO Alex Neuse went on a “company acquisition rampage” and absorbed small-time developer ‘Robotube’ in an effort to branch out and emulate large-scale publishers such as Activision and Electronic Arts, more than doubling the amount of staff.

Gaijin’s first post-acquisition move was the announcement of a sequel to perhaps the most accessible game in the slightly niche-audience BIT.TRIP canon in BIT.TRIP RUNNER, a fluid, seamless, and addicting rhythm game ingeniously masquerading as an on-rails platformer (you can read my review of the original here). Early game screenshots indicated the sequel, officially named Bit.Trip Presents Runner2: Future Legend of Rhythm Alien, would be comprised of a completely different aesthetic than what we’d come to expect from BIT.TRIP, capturing more of a mainstream indie vibe as opposed to a modern take on Atari games. Would Runner2 expand upon the seedlings the first Runner game planted and blossom into a successful sequel, or would the ruthless, downright blasphemous moves Alex Neuse made as a businessperson osmose into the game and make it cave-in from sheer shallowness?

It’s the first one.



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