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CVG has published an extensive interview with Zelda producer Eiji Aonuma. In the discussion, Aonuma commented on the impact of HD development for the series, fan feedback (including the “Zelda cycle”), online connectivity, and a bunch more.

You can find CVG’s full piece here. We’ve also posted the Q&A after the break.



Thanks to Tytygh for the tip.


smash_bros_for_wii_u_screenshot_oct_17

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

“Looks like your teeth are cavity free, huh?”


Their figures for Watch_Dogs are (a bit) more conservative, but with Assassin’s Creed IV Ubisoft is expecting sales figures to hit the double-digit millions. 10 million would put the game ahead of most this holiday season, but it’s worth noting (thanks, VideoGamer!) that Assassin’s Creed III actually sold even more than that, clocking in at 12.5 million.

Assassin’s Creed IV will be out on October 29th for Wii U.

Via VideoGamer


A small update has been applied to Miiverse. Going forward, users can search for others by their nicknames. Miiverse previously allowed for searching to be done only by a person’s Nintendo Network ID.

Miiverse’s “NintendoMarty” announced the news earlier today:


Super Smash Bros. will be launching on Wii U (and 3DS) next year. That presents the perfect opportunity for the game to make its first appearances at various events and tournaments in 2014.

MLG is one such venue where Super Smash Bros. for Wii U could be appearing. Major League Gaming CEO Sundance DiGiovanni has said on Twitter that Nintendo has interest, as does he.

The message reads:


Via


Wii Party U trailer

Posted on 11 years ago by (@NE_Brian) in Videos, Wii U | 0 comments



Understandably, Ubisoft’s stock took a hit this week after they announced the delay of two of their biggest titles this holiday season: Watch_Dogs and The Crew. Both games were pushed into 2014, and shortly thereafter the company’s shares fell by the biggest margin they’ve seen since they debuted on the stock exchange all the way back in 1996. On top of that, we recently reported that the company said Rayman Legends and Splinter Cell: Blacklist sold below expectations, which probably contributed to their troubles.

Via Gamespot



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