Reggie on dedication to indies, 3DS has hit its stride, origins of New Super Luigi U, more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, 3DS eShop, News, Podcast Stories, Wii U, Wii U eShop | 1 Comment
Yet another interview with Nintendo of America president Reggie Fils-Aime has gone live. This time, MTV Multiplayer sat down with the bigwig to discuss working with indies, the recent success of 3DS, some of the ideas/origins behind New Super Luigi U, and more.
For Reggie’s full comments, read on below.
Ubisoft made Rayman Legends multiplatform due to concern over potentially poor Wii U sales, no news on Beyond Good & Evil
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 0 comments
Rayman Legends originally started out as a Wii U exclusive. But when the platformer launches later this summer, it will be coming to four different systems.
Ubisoft CEO Yves Guillemot explained to GamesBeat that the company was concerned about potentially poor sales on Wii U. Guillemot said, “we didn’t want those creators to wind up in a position where even after making a fantastic game, they didn’t sell well enough.” In order to make additional versions and improve the Wii U version, Ubisoft made the decision to push the game’s release back.
Kamiya estimates 20 hours of gameplay for Wonderful 101, would be happy to see Bayonetta in Smash Bros.
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii U | 0 comments
The Wonderful 101 will not be a short game. Far from it, actually.
Although director Hideki Kamiya and his team at Platinum Games are striving to create a game with a lot of replay value, there is a ton of content waiting for players who only plan on experiencing The Wonderful 101 once. Kamiya estimates 20 hours of gameplay for a “normal play session”.
Miyamoto says is was challenging to move Pikmin 3 from Wii to Wii U, making Pikmin accessible, difficulties with portable Pikmin
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii, Wii U | 0 comments
Nintendo confirmed Pikmin 3 way back in 2008. The game is finally coming out in a few weeks, several months following the Wii U’s launch.
Shigeru Miyamoto told Polygon recently that he had hoped to bring Pikmin 3 out sooner, but doing so wouldn’t have been so easy. It’s true that the title started off on Wii, but moving it to the Wii U was more difficult than people assume.
“I did want to release it sooner. One of the big challenges was that I think that a lot of people, they hear the name Wii U, and because it shares the Wii name, the assumption is, ‘Oh, it would be very easy to take whatever was on Wii and just move it to Wii U.’ But in fact, the jump in a hardware standpoint, both from the development structure and the chipset within the system, it was such a dramatic change from what we had with Wii that development of the game, we had to recreate it to move it over to Wii U. So that was one of the challenges.”
Video: Miyamoto shows you Pikmin 3’s “Mission Mode”
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Reggie: Nintendo will be in a good position with Wii U by the end of the holiday, Wii comparisons, price, more
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii, Wii U | 0 comments
It’s no secret that Nintendo and the Wii U will have a ton of competition this holiday. Two new consoles will be making their debuts: the PlayStation 4 and Xbox One. Yet, despite this, Nintendo of America Reggie Fils-Aime believes that the narrative of Microsoft vs. Sony with Nintendo being left out on the side is “inaccurate”.
“It’s a very inaccurate narrative. In fact, that was the narrative in 2006. That was exactly the narrative. I think by the end of this holiday… we’re going to be in a very good position.”
Batman: Arkham Origins creative director is fine with people being cyncial about the game
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Batman: Arkham Origins’ initial announcement was met with a great deal of skepticism. Understandably, most of the series’ fans questioned Warner Bros. Montreal’s ability to build on Rocksteady’s success with the first two entries.
Creative director at WB Games Montreal Eric Holmes is completely fine with the widespread doubts, though feels like people’s opinions will change as soon as they get their hands on Origins.
“I would say that people have the right to be cynical; they have the option to be cynical. Come and play the game at one of these events where we bring the game. And I think as soon as you’ve got the pad in your hand, you’re going to see that this game is authentic and uses the same underpinnings and core mechanics of the previous Arkham games.”
Origins introduces a number of gameplay elements and a story that will be “great”, according to Holmes.
“And I think we have a great story…I can’t tell you to much about…but I can tell you I’m really excited about our story,” Holmes said. “I think it’s a very important Batman story and I think fans are going to love that probably more than any other thing in the game.”
Super Smash Bros. for Wii U screenshot (6/18/13)
Posted on 12 years ago by Brian(@NE_Brian) in Images, Wii U | 0 comments
Kingdom Hearts III all but ruled out for Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 10 Comments
Square Enix made a surprise announcement during Sony’s E3 2013 press conference last week. Kingdom Hearts III, a title fans of the series have been dying to see for many years, was finally revealed. It was later confirmed that an Xbox One version is in the works as well.
Sadly, Square Enix’s tradition of not releasing Kingdom Hearts games on Nintendo home consoles will likely continue. Tetsuya Nomura all but ruled out a Wii U version of Kingdom Hearts III at Square Enix’s Future of Final Fantasy E3 event a few days ago. When asked about the title possibly coming to Wii U, Nomura explained that the team is developing it using DirectX 11. Square Enix can only bring the game to hardware that is “appropriate” for Kingdom Hearts III.
The Wii U’s inability to properly support DirectX 11 is apparently one of the major reasons third-parties pointed to when asked why their PlayStation 4/Xbox One games aren’t planned for Wii U. That could be a significant problem for the console and Nintendo going forward.