Fire Emblem Warriors devs on hardcore mode, permadeath, choosing characters, more
Kotaku caught up with Intelligent Systems’ Masahiro Higuchi and Koei Tecmo’s Yosuke Hayashi for a chat about Fire Emblem Warriors at E3. The developers spoke about the hardcore mode, permadeath, how they went about choosing characters, and more. Higuchi also showed some interest in wanting to remake Famicom Wars.
Head past the break for notable comments from Higuchi and Hayashi. The full interview is on Kotaku here.
On hardcore mode and losing characters…
Hayashi: We know Fire Emblem fans are both hardcore and casual players, and much like we have options for both in the Fire Emblem series, we also offer [a hardcore mode] in this game. You can choose a more difficult mode where you have to think strategically or else you’ll lose characters, or a more casual mode where you will not lose characters.
On permadeath…
Hayashi: Maybe not in the same way as the main Fire Emblem games, but in a way that might make more sense for a Warriors game.
On how they chose which characters to add to the game…
Masahiro Higuchi, Intelligent Systems: When we were selecting characters for the game we definitely put strategy first, and that came down to weapons with sword users, axe users, and lancers. We wanted to choose characters that would make up the classic classes and add tactical elements for the gameplay.
On appealing to fans of the series when choosing characters…
Hayashi: We really wanted to choose characters from around three games that make sense from a fan perspective. That’s why we chose Shadow Dragon, Awakening, and Fates to focus on.
On the possibility of a player-created protagonist…
Hayashi: We talked about it at the start of development, but we decided the story would be more about the heroes from the other games. We made two protagonists who were a bit younger in age because we wanted the heroes to lead them.
On Shadows of Valentia’s release and remaking older games…
Higuchi: We don’t have concrete plans for any more remakes, but if the opportunity arises, I’d love to do a remake of Famicom Wars.