It’s hard to discern whether he’s saying that he likes working with Nintendo or what (a lot of people are phrasing it in a way that I don’t think is totally true…), but he is saying that the team behind Tekken’s Tremendously Triumphant Tag Team Tournament Two (Tekken Tag Tournament 2) was able to add some silly details to the Wii U version of the game- such as the Super Mushroom powerup- because of their working with Nintendo. Here’s the quote:
“It is kind difficult to mention much because we are focusing on the Xbox 360 and the PS3 versions as the PR focus. But we can say this – because we are collaborating with Nintendo we really wanted to create features like [the Mega Mushroom] that are only possible because we are collaborating with Nintendo. That’s just one example and we hope that everyone will be looking forward to the other things we have to show.” – Tekken Tag Tournemtn 2 Producer, Katsuhiro Harada
It sort of sounds like he might be hinting at the fact that there are more little bits of Nintendo-y goodness in the game, but I doubt we’ll learn about them until closer to the launch of the game and console.

The image above could be the boxart for Tank! Tank! Tank!. Amazon added it to the game’s page, but Namco Bandai hasn’t officially confirmed that it’s the final photo.
On August 10, the Eternal Darkness trademark received a fourth extension. And on August 15, the Wave Race trademark was renewed.
Neither of these updates probably mean much, but it’s a smart idea to keep track of these things. You never know what Nintendo has up its sleeves.
This week’s Nintendo Download includes the following featured content:
Nintendo eShop
Balloon Pop® Remix – Balloon Pop Remix takes the classic Balloon Pop® formula and turns it on its head. Use the stylus to draw lines on the puzzle board and all the balloons in the line’s path will pop, leading to mesmerizing chain reactions. (For Nintendo 3DS™ / Nintendo 3DS™ XL)Virtual Console™
Prince of Persia® – Survive perilous levels, rescue the princess from the evil Jaffar and claim the royal residence before the hourglass is empty. Beware of obstacles such as unpredictable floors and ceilings, hidden spikes and walls of flames. (For Wii™)
Based on comments rounded up by Kotaku, some anonymous Nintendo of America staffers feel that the company’s main Japanese division makes almost all decisions for NOA. Another comment states that NCL finds “difficulty trusting and allowing US subsidiary to be proactive.”
One former staffer wrote the following on May 23, 2011:
Extremely hierarchical. Decisions are made in Japan and NOA employees are expected to execute. Initiative is not encouraged.
And another one from January 20, 2011:
Cons – Parent headquarters micro-manages most marketing tactics. Spend most of your time explaining and justifying actions, instead of being innovative and agressive [sic] in the competitive video game industry. No work/life balance. Headquarters want to be cooperative but has difficulty trusting and allowing US subsidiary to be proactive.
Advice to Senior Management – Let the US subsidiary do their work and market in the style appropriate to our consumers. Move beyond finger pointing and finding scapegoats to making the best video games possible.
So should we start blaming Nintendo of Japan for the long wait for Xenoblade’s localization? Or were these comments just made by disgruntled employees? In the end, we probably won’t know for sure.
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