} } } } } } } }

I’ve said about the first Epic Mickey that it was a flawed, but ultimately deeply engaging exploration platforming experience. We don’t have enough of the genre these days, so when the inevitable sequel to the game– tag-lined “The Power of Two”– was announced, I felt quite a bit of reserved excitement. If Junction Point could manage to take the good of the first game, strike out the bad, and add just a few minor touches, we would have this generation’s Banjo Kazooie. After playing the game, I still stand by that concept.
The problem is that they didn’t do it.
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