Nintendo of America PR director Mark Franklin on whether developers are required to use the screen transfer feature in every game…
“We’re not making any prerequisites to any of the developers to say ‘you have to do this, you have to do that.’ What we’re showing at this year’s show is just the possibilities. That’s just an example. Certainly, that’s a possibility.
Franklin on how easy it is for developers to implement the screen transfer feature…
“I’m not going to get into the technical side, but it’s certainly up to the developers to make that choices. We’ve shown what’s possible and now it’s up to the developers to come up with content.”
Sales estimates for Dead or Alive: Dimensions are in, courtesy of May’s NPD report. The bad news is that the title sold under 20,000 units in the United States last month. However, keep in mind that the tracking period recored just a few days of sales. Dimensions launched in the U.S. on May 24 while NPD’s May period ended on the 28th.
Right now it’s tough to say whether Dead or Alive: Dimensions is on the right track, but currently I’d say that the situation is a bit bleak. Less than 20,000 units for what is arguably one of the few must-have 3DS titles is far from encouraging. Right now there’s reason to be concerned, but it would be helpful if we’re able to eventually see a month full of sales. For reference, first week sales for Dimensions in Japan came in at 23,000 units.
Videos
Nintendo Week 6/13
E3 2011 Presentation
E3 2011 Day 1/2/3 Wrap Up
Nintendo Network E3 Booth Tours 2
2011 E3 – Roundtable Discussion
The Legend of Zelda: Ocarina of Time 3D TV Spot
Game Guide: Kirby Mass Attack
Game Guide: Kid Icarus Uprising
Game Guide: Animal Crossing
Game Guide: The Legend of Zelda: Ocarina of Time 3D
Game Guide: Star Fox 64 3D
Zelda Williams at the Nintendo Booth
Game Guide: The Legend of Zelda: Skyward Sword
Game Guide: New Super Mario Bros. Mii
Game Guide: Mario Kart
Game Guide: Luigi’s Mansion 2
Game Guide: Super Mario
Nintendo Network E3 Booth Tours: Ubisoft, EA, SEGA
The Legend of Zelda 25th Anniversary
The Legend of Zelda: Skyward Sword E3 Trailer
Super Mario E3 Trailer
Developer’s Interview: Danny Bilson
Developer’s Interview: Frank Gibeau
Developer’s Interview: Yves Guillemot
Developer’s Interview: Katsuhiro Harada
Developer’s Interview: Karthik Bala
Developer’s Interview: Ken Levine
Developer’s Interview: Peter Moore
Developer’s Interview: Jeremiah Slaczka
Developer’s Interview: Warren Spector
Developer’s Interview: Martin Tremblay
Luigi’s Mansion 2 E3 Trailer
Mario Kart E3 Trailer
Metal Gear Solid 3: Snake Eater 3D Trailer
Resident Evil: Revelations E3 Trailer
3rd Party E3 Sizzle
Nintendo eShop E3 Teaser
Pokedex 3D E3 Trailer
Kid Icarus: Uprising E3 Trailer
Animal Crossing E3 Trailer
Mario & Sonic at the London 2012 Olympic Games 3DS
Kirby Wii E3 Trailer
Kirby Mass Attack E3 Trailer
Paper Mario E3 Trailer
Picture Lives E3 Trailer
Star Fox E3 Trailer
The Legend of Zelda: Ocarina of Time 3D E3 Trailer
Fortune Street E3 Trailer
Go Vacation E3 Trailer
Mario Party 9 E3 Trailer
Mystery Case Files: The Malgrave Incident
Rhythm Heaven E3 Trailer
Wii Play: Motion E3 Trailer
Rolling Western E3 Trailer
Dragon Quest Monsters: Joker 2 E3 Trailer
Professor Layton and the Last Specter E3 Trailer
Super Fossil Fighters E3 Trailer
This information comes from Animal Crossing director/producer Katsuya Eguchi, who was asked a Wii U game can be used if you’ve stepped away from the television…
“The thought is you’ll be playing in the same room that the base console is in.”
There has been a bit of conflicting comments about how far the range of the Wii U controller will stretch. I think we should just treat the controller and console as a unit that won’t stray too far from the television. You might be able to take the controller to a few rooms nearby, but don’t expect a far range…
It’s great to hear Suda51 talk about No More Heroes 3 once more. It feels like it was ages ago when he said that he would make the next game in the series for Nintendo’s next console!
01. L.A. Noire (360, PS3) Take 2 Interactive – 899K
02. Brink (360, PS3, PC) Bethesda Softworks
03. Lego Pirates of the Caribbean: The Video Game (Wii, 360, NDS, PS3, 3DS, PSP, PC) Disney Interactive Studios
04. Portal 2 (360, PS3, PC) Electronic Arts
05. Mortal Kombat 2011 (PS3, 360) Warner Bros. Interactive
06. Call of Duty: Black Ops (360, PS3, Wii, NDS, PC) Activision Blizzard
07. Zumba Fitness: Join the Party (Wii, 360, PS3) Majesco
08. NBA 2K11 (360, PS3, Wii, PS2, PSP, PC) Take 2 Interactive
09. Just Dance 2 (Wii) Ubisoft
10. Lego Star Ware III: The Clone Wars (Wii, NDS, 360, PS3, 3DS, PSP, PC) Lucasarts
This information comes from Crytek CEO Cevat Yerli…
“Crytek’s support for Wii U is definitely going to happen. We aren’t showing it but we are pretty much running it already.”
The more third-party support, the better! Crytek’s engine and technology should certainly be capable of running smoothly on Wii U since the console can definitely match the power of the PlayStation 3 and Xbox 360. I wonder how open they’ll be to bringing concrete games to the Wii U…