This information comes from THQ’s Danny Bilson…
“But we really have to choose where to play. We don’t just all of a sudden have eight launch titles for 3DS, because we couldn’t get there. Do we have stuff in the plans for 3DS? Yeah, of course we do. And remember, there’s two groups in THQ. There’s the kids, family, and casual group that supports a lot of platforms that my group wouldn’t be supporting, and I promise you they’re supporting more of the moving interface stuff because it’s more natural for their games. We can play anywhere, but we just don’t want to be de-focused.”
I am reaaaally curious to see what the Saints Row 3DS game is like. THQ has already unveiled Saints Row The Third, so I’m wondering when we’ll get a glimpse of the 3DS title. E3 would be a nice play to show it!
This information comes from Nintendo’s Kensuke Tanabe…
“I absolutely believe so (important to strengthen relationships with foreign developers). I work with other development partners, such as [Punch Out!! developer] Next Level Games in Vancouver and Monster Studios [of Pilotwings Resort] in Minneapolis. And they, much like Retro, really get our development philosophies. I want to find as many people as we can, as many great companies as we can to get involved with. I’m really looking for developers with a sense of craftsmanship. …there’s a real increase in the number of companies that look like they’re really running a business for business’ sake. There are many of those certainly within the midst of the gaming industry as a whole, or at least I feel that way.”
It’s important to note that Nintendo’s involvement with the projects being worked on by foreign developers is very important. Consider Next Level Games, for example. They created a standout title in Punch-Out!!, yet some of their other games such as Tom Clancy’s Ghost Recon and Transformers: Cybertron Adventures have been mediocre.
“They’re starting to run out of steam now in terms of continuing to be relevant in 2011 and beyond. I mean, you’ve gotta be kidding me. Why would I buy a gaming system without a hard drive in it? How does this thing scale? Motion gaming is cute, but if I can only wave my arms six inches, how does this really feel like I’m doing true accurate motion gaming?” – Sony boss Jack Tretton
Of course, he talks about the DS too:
“Our view of the ‘Game Boy experience’ is that it’s a great babysitting tool, something young kids do on airplanes, but no self-respecting twenty-something is going to be sitting on an airplane with one of those. He’s too old for that.”
Well then Mr. Tretton, I reckon there are a LOT of self disrespecting twenty-somethings out there! Good lord…
Cambridge, Mass. – April 8, 2011 – Harmonix today announced that a six pack of songs featuring Stevie Nicks and Fleetwood Mac will be available beginning April 12 in the Rock Band 3 Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii™.
Rock Band provides the deepest and best selection of artists, songs and albums through the Rock Band music platform, which features more than 800 artists and more than 2,600* tracks via disc and download purchase (complete list of tracks at www.rockband.com/songs). Rock Band’s gigantic music library dwarfs that of any other rhythm video game on the market. More than 75 million songs have been sold through the Rock Band Music Store since its launch Nov. 20, 2007.
Rock Band DLC Additions for Xbox 360, PlayStation®3 system and Wii