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The Last Story details

Posted 14 years ago by in News, Wii | 3 Comments

– Quark has earned the trust of his peers because he is skilled in combat and because he does negotiations with potential employers
– Quark and Elza have been traveling together since they were young
– Seiren fights with twin blades
– Seiren drinks a lot
– Seiren is a squad leader, likes fighting, will jump to the front lines of combat
– Yuris uses fire in combat
– Yuris is the most skilled in the mercenary group
– Yuris doesn’t speak much, is unsociable
– Yuris thinks of mercenary work just as a means of survival
– Battle system offers good amount of player choices
– Attack enemies head on and through other means
– “Focus” move is important in battles
– Focus lets you lock onto objects and enemies
– Use Elza’s bow gun for distant attacks or call out commands to allies when an object or enemy is in focus
– Elza’s sword is the basic attack
– Can see special abilities and weak points of enemies in focus
– Famitsu suggests sniping out healers from enemy groups when in focus, sneak up on the enemy by sticking closely to walls or boulders
– Focus on the enemy when you get close enough
– Game switches to a behind-the-shoulder view in focus
– Targeting reticule shown when the game goes behind-the-shoulder
– Trailer hints at using the Wiimote as the reticule
– Example of using focus on an object: Enemies on the bridge, focus on the bridge, Yuris can cast magic at it, then it will break and the enemies will die
– Look around the areas for objects to use for focusing

Source

NBA Jam

– Not a Wii-exclusive anymore
– A lot of people are upset
– It had been announced as a Wii-exclusive
– 6 months later, that’s not the case
– Need to buy NBA Elite 11 for the PS3/360
– Comes with a download come to download a different version
– Wii game is the full version
– Craig thinks that you’ll be able to buy the game on the download channels eventually
– Craig ticked off that EA immediately announced that it’ll be online for the PS3/360 versions
– From what Craig has heard, Wii version will still be fully-featured for single-player, still 4-player local NBA Jam and a huge progression by yourself that won’t be in the PS3/360 versions
– Extra stuff on Wii

Metroid: Other M

– Just as many pickups as there are in other games
– Find about 30% of the pickups in a normal playthrough
– That news seems to confirm that it’s more of an exploration-based game than Sam previously thought
– It was said in Famitsu that the devs are really focusing on cutscenes
– Theater mode features all the cutscenes from the game and pre-rendered gameplay
– Really worked on loading times
– Seamless saving
– Sam not sure what to make of all the cutscenes

– Won’t see old Pokemon until you complete the game
– GameFreak’s Junichi Masuda said they did this to put newcomers and followers on the same starting line
– Want players to give the feeling of “What is this Pokemon?”
– Comments from players inside/outside of the company

“It’s like playing something completely new, similar to when I played Red & Green”
“You don’t even know the type of the Pokemon, so you’re surprised at the skills”
“There are only Pokemon that you’ve never seen, so it’s fresh and new”

– Impressions of the game have been good so far
– Matsuda says designing the Pokemon has been difficult
– GameFreak graphics staff will be happy if players have fun with the game

Thanks to Thomas N for the tip!

Source

Famitsu review scores

Posted 14 years ago by in DS, News | 1 Comment

A.C.E.: Another Century’s Episode R (PS3) – 9/8/9/7
Corpse Party: Blood Covered – Repeated Fear (PSP) – 7/7/7/7
Idol Janshi Suchi-Pai IV Portable (PSP) – 7/7/7/5
MLB2K10 (360) – 7/6/7/5
Lilpri DS: Hime-Chen! Apple Pink (DS) – 6/6/6/6 

This information comes from an interview with Eiji Aonuma in Nintendo Power…

“[Laughs] I hadn’t thought of that [Epona as a Pegasus]! You surprised me with that one! Of course, you know, Link does have to travel between Skyloft and the land below, and back and forth, so he’s obviously going to have to do that via some sort of conveyance. That being said, I’d like to reveal that at a later time, so I don’t want to give away too much other than to say that he is going to be traveling between the two. However, I can guarentee he’s not going to be flying around like [Pit from] Kid Icarus!”

Travelling between the sky and mainland will obviously be a huge element in Skyward Sword. I’m just wondering about how players will be able to accomplish that. Link isn’t flying…And neither is Epona. But he’s going to have to descend from the sky without hurting himself somehow!



The Wii game Tatsunoko vs. Capcom has had its share of problems, both before release and prior. First, it was a nightmarish process to get all of the licenses for the “Tatsunoko” side of things (most of which are owned by different people), and when they finally got through that whole process, they released the game in the U.S. to a crown of people that have never heard of the Tatsunoko license in their life. It almost seemed like a story of a game due to fail, especially on the Wii hardware, yet even still, the game came out and ended up beating Capcom’s expectations, as well as the entire North American audience’s preconceptions about what sells on Wii.

No matter how great a game it was, though, it still had one major bug: Occasionally, and randomly, some players’ points online would be erased for no reason. Well now, working with Nintendo to solve the issue, Capcom has finally laid the glitch to rest for good, which is great news for the TvC players out there. It may not have the license of Marvel vs. Capcom, but TvC is just as good a game, and I’m glad to hear things are going well for it.

Via Capcom’s Blog

– It will be a week long conference (press won’t be at the event for the whole week)
– Will be at the NOA headquarters
– Important executives to attend

This is interesting, isn’t it? A rumor about a rumor! In any case, you should, of course, keep the hype meter low until we receive a confirmation that the conference is actually happening. Hopefully we’ll receive some concrete news soon.

Source

REDWOOD CITY, Calif., Aug 03, 2010 (BUSINESS WIRE) — –Reaffirms Full-Year Non-GAAP EPS and Net Revenue Guidance

–Q1 Non-GAAP Digital Revenue was $188 Million

–2010 FIFA World Cup South Africa Sells-In 3 Million Units to Date

–Madden NFL 11, with Breakthrough “GameFlow” Feature, Launches August 10

Electronic Arts Inc. (ERTS 17.15, +0.97, +5.10%) today announced preliminary financial results for its first fiscal quarter ended June 30, 2010.

“We had a solid first quarter, exceeding expectations both top and bottom line,” said John Riccitiello, Chief Executive Officer. “Top quality titles like 2010 FIFA World Cup South Africa, innovative digital offerings for titles like Battlefield: Bad Company 2 and Scrabble on the Apple iPad are driving the business.”


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