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Nintendo Wii

North America:
1. Super Mario Galaxy 2 (Nintendo)
2. New Super Mario Bros. Wii (Nintendo)
3. Just Dance (Ubisoft)
4. Wii Fit Plus with Balance Board (Nintendo)
5. Lego Harry Potter: Years 1-4 (Warner Bros.)

Japan:
1. Wii Party (Nintendo)
2. Sengoku Basara 3 (Capcom)
3. Super Mario Galaxy 2 (Nintendo)
4. Xenoblade (Nintendo)
5. Wii Fit Plus with Balance Board (Nintendo)

UK:
1. Dance on Broadway (Ubisoft)
2. Super Mario Galaxy 2 (Nintendo)
3. Just Dance (Ubisoft)
4. Lego Harry Potter: Years 1-4 (Warner Bros.)
5. Wii Fit Plus with Balance Board (Nintendo)

Nintendo DS

North America:
1. Mario Kart DS (Nintendo)
2. New Super Mario Bros. (Nintendo)
3. Dragon Quest IX: Sentinels of the Starry Skies (Nintendo)
4. Monster Rancher DS (UFO)
5. The Legend of Zelda: Spirit Tracks (Nintendo)

Japan:
1. Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu (Nintendo)
2. Tokimeki Memorial Girls Side 3rd Story (Konami)
3. Heart Catch PreCure! Oshare Collection (Bandai)
4. Kamen Rider Battle: Ganbaride Card Battle Taisen (Namco Bandai)
5. Metal Max 3 (Kadokawa Shoten)

UK:
1. Art Academy (Nintendo)
2. Dragon Quest IX: Sentinels of the Starry Skies (Nintendo)
3. Professor Layton and Pandora’s Box (Nintendo)
4. New Super Mario Bros. (Nintendo)
5. Lego Harry Potter: Years 1-4 (Warner Bros.)

Source

This information comes from the newly opened Earth Seeker site, which has clarified some story details as well as other game-related content. A mix of old and new details about the game can be read below:

– Mankind fled Earth due to an impending Black Hole
– Thousands of large ships were made in the world
– Ships were so big that they could hold full cities
– Treasures of the world were put on the ships
– Ships sent off to different star systems
– One of the ship groups was hit by a gamma ray, killing all people on board
– As previously reported, the computers were not destroyed and found a planet for habitation
– Ships started landing on the “second Earth”
– As the ships contacted the alien atmosphere, emergency landings were required because Earth materials weren’t reacting well
– Again, the “Earth Regeneration Program” started to make a suitable environment
– Emergency landing damage led to the creation of monsters instead of Earth creatures
– Main character is a new human type made by the ship’s computer
– Guardians are native residents on the planet
– Guardians use “Energy Balls” to help you
– Guardians are fond of liquor
– Creatures in the game combine traits of various objects
– Protopos: Insect/rail gun combination
– Mamuma: Dragon/light bulb combination
– Prototypes like dark locations, move around underground, have a strong shell, have a powerful thrust attack
– Mamuma like dark locations, have a soft body that can absorb bullets
– Field you find at the start of the game is a combination of nature and artificial artifacts
– There are ruins in the game, which you’ll find out why they exist as you progress
– Real time and command-based battle system
– Move character in real time
– Press “A” to freeze the action, enter commands
– When you encounter an enemy, or an enemy encounters you, you/your Guardians will start a battle

Source

PSP – 48,603
PS3 – 45,224
DSi LL – 23,120
Wii – 20,038
DSi – 17,950

Xbox 360 – 6,929
DS Lite – 4,058
PS2 – 1,444
PSP go – 777

For comparison’s sake, here are the numbers from last week.

PSP – 28,747
DSi LL – 24,189
Wii – 21,092

PS3 – 19,420
DSi – 18,202
Xbox 360 – 6,056
DS Lite – 5,059
PS2 – 1,475
PSP go – 831

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– Increase the rate of the charge beam with speed upgrades
– Game is mostly gameplay, not cinematics
– Sometimes can go an hour or more without a cutscene
– Small real-time cutscenes like Metroid Prime, are thinly placed
– Can’t skip cutscenes (at least on the first playthrough)
– Can dodge in first-person
– Find new areas to explore by deactivating holographic generators
– Some of the music include remixes
– Auto-aim will hit enemies that are far away, missiles have limited range
– Samus turns slow in first-person
– Some sequences can cause instant death (like one involving an elevator)
– Save points and continue points
– Continue points appear more frequently than save points
– Continue points usually appear before difficult sequences like the elevator sequence
– Armadillo-like boss can roll up into a ball and attack you
– Boss is vulnerable when he isn’t rolled up like an armadillo
– There are enemies that will be invisible before they attack
– First-person will allow you to find the invisible enemy’s energy signature
– Shoot the invisible enemies so that they will become visible
– A “ping” noise can be heard after all enemies in an area are defeated which will help you find hidden pick-ups
– Even though a pick-up could be in a certain room, you need to find a different room to access the original room to obtain it
– You’ll see a summary of the game’s story so far, recapping what you’ve seen and done as the game loads from a save point
– Cutscene in the game has a chicken-like creature, leaps out of the shrubbery, stares with black eyes and wags its tail
– one cut-scene features a strange chicken-like creature that leaps out of shrubbery, stares at you and waggles its tail

Source 1, Source 2, Source 3


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