There have been concerns about the difficultly in The Legend of Zelda: Skyward Sword for a few of years – Even starting from 2008 when Shigeru Miyamoto said he wanted to make Zelda accessible for casual gamers. Those who have been wondering about the game’s difficult have nothing to fear, however. According to Eiji Aonuma, there are no plans to make Zelda easier.
“I do not want to make Zelda easier. Easy to me does not equal fun. I want puzzles where people have to think about it, and when they solve the puzzle, there’s that feeling of accomplishment. That’s something that’s really valuable, that concrete feeling that when you accomplish something [in the game], it feels like you’ve done something worth doing. If the game is too easy, the accomplishments aren’t valuable. When Mr. Miyamoto says easy, he doesn’t mean simple. He means easily — this is the difficulty of the language here. It’s accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but it’s not difficult to accomplish what you need to do.”
Videos
Nintendo Week 6/21
Sin & Punishment TV Spot
Tips & Tricks The Legend of Zelda: Skyward Sword
E3 2010 – It’s a Wrap!
Kid Icarus: Uprising E3 Trailer
The Legend of Zelda: Skyward Sword E3 Trailer
Disney Epic Mickey E3 Trailer
Disney Epic Mickey Behind the Scene
GoldenEye 007 E3 Trailer
Donkey Kong Country Returns E3 Trailer
Kirby’s Epic Yarn E3 Trailer
Metroid: Other M E3
Mario Sports Mix E3 Trailer
Wii Party E3 Trailer
PokePark Wii: Pikachu’s Adventure E3 Trailer
Sonic Colors E3 Trailer
Just Dance 2 E3 Trailer
New Carnival Games E3 Trailer
EA Sports NBA Jam E3 Trailer
Legends of the Guardians: The Owls of Ga’Hoole – The Videogame
Dragon Quest IX: Sentinels of the Starry Skies E3 Trailer
Golden Sun: Dark Dawn E3 Trailer
Pokemon Ranger Guardian Signs E3 Trailer
Okamiden E3 Trailer
Super Scribblenauts E3 Trailer
Final Fantasy: The 4 Heroes of Light E3 Trailer
Ghost Trick Phantom Detective E3 Trailer
Iwata Asks: Shigeru Miyamoto Nintendo 3DS
Iwata Asks: The Legend of Zelda: Skyward Sword
Iwata Asks: Warren Spector Disney Epic Mickey
Iwata Asks: Masahiro Sakurai Kid Icarus: Uprising
Iwata Asks: Hideki Konno Nintendo 3DS
Iwata Asks: Hideki Konno nintendogs + cats
Iwata Asks: Kensuke Tanabe Donkey Kong Country Returns
Developer’s Interview: Karthik Bala
Developer’s Interview: Jeremiah Slaczka
Developer’s Interview: Hideo Kojima
Developer’s Interview: Keiji Inafune
Developer’s Interview: Akihiro Hino
Developer’s Interview: Melissa Cazzaro
Developer’s Interview: Yoshio Sakamoto
Developer’s Interview: Yosuke Hayashi
FlingSmash E3 Trailer
Samurai Warriors 3 E3 Trailer
Mario vs. Donkey Kong Mini Land Mayhem! E3 Trailer
E3 Day 1 – Show Opens
E3 Day 1 – Round-Up
E3 Day 2 – Round-Up
Exclusive E3 Roundtable
Audience Reactions to the new Nintendo 3DS
On the show floor with Disney Epic Mickey
On the show floor with Super Scribblenauts
On the show floor with Donkey Kong Country Returns
Demos
Dragon Ball: Origins 2
Picross 3D
America’s Test Kitchen: Pots de Creme Demo
America’s Test Kitchen Red Potatoes Demo
Rooms DS
Battle of Giants: Mutant Insects
Deca Sports DS Cheerleading Demo
Deca Sports DS Ping Pong Demo
Ace Attorney Investigations: Miles Edgeworth
Bakugan Battle Brawlers
James Patterson Women’s Murder Club: Games of Passion
“You know typically, at an E3, our engineers are looking for feedback. You know, we have an army of Nintendo representatives out on our show floor talking to attendees, getting reactions to everything in the device: the depth slider, the buttons, the sliding pad that is, essentially, an analog-type stick. These are things that we’re looking to get reaction to, including the overall button placement. When we get all that feedback, then we’ll finalize the design.” – Reggie Fils-Aime
“Well, the reason we haven’t announced a launch date or pricing is that, first, we wanted to get reaction here. Secondly, we’ll be making individual market decisions in terms of what’s happening in Japan, what’s happening in the Americas, what’s happening in Europe. The one thing, for sure, is that we will launch in all of our major markets by March 31, 2011.” – Reggie Fils-Aime
I hope this settles things about the 3DS design once and for all. The situation was a bit confusing after Hideki Konno told IGN that we should look at the model from E3, but a number of different Nintendo representatives have stated that it isn’t the final design. After the DS made its debut at E3 2004, it underwent some significant modifications. So it’ll be interesting to see how much, if at all, the 3DS changes when we see it again.
DMP 3D Graphics IP core “PICA? 200” is adopted by Nintendo 3DSTM
Digital Media professionals Inc. (HQ: Musashino-shi, Tokyo, CEO: Tatsuo Yamamoto, hereafter DMP) has announced that the DMP 3D Graphics IP “PICA200” is adopted by Nintendo’s new portable game machine “Nintendo 3DS”
PICA200 features proprietary DMP 3D graphics extensions “Maestro technology”. By hardware implementation of complex shader functionality, these extensions allow the high performance graphics rendering found on existing high-end products to be realized on mobile devices with low power consumption requirements, such as portable game machines.
“We had a very ambitious goal in the realization of naked-eye 3D stereo vision, and video game console style high quality graphics rendering, whilst maintaining low power consumption. I am delighted that we were able to contribute with ‘Maestro technology’, which we have developed over several years at DMP”, said Tatsuo Yamamoto, President and CEO, DMP.