This information comes from THQ’s June quarter results report…
Core Games
Darksiders – Xbox 360, PLAYSTATION 3
MX vs. ATV Reflex – Xbox 360, PLAYSTATION 3, Nintendo DS, PSP
Red Faction: Guerrilla – Windows PC
WWE SmackDown vs. Raw 2010 – Xbox 360, PLAYSTATION 3, Wii, Nintendo DS, PlayStation 2, PSP
Kids, Family and Casual Games
All Star Cheer Squad 2 – Wii
Disney Pixar’s Up (international markets) – Xbox 360, PLAYSTATION 3, Wii, Nintendo DS, PlayStation 2, PSP, Windows PC
Disney Pixar’s Cars Race-O-Rama – Xbox 360, PLAYSTATION 3, Wii, Nintendo DS, PlayStation 2, PSP
Drawn to Life: The Next Chapter – Wii, Nintendo DS
James Patterson’s Women’s Murder Club: Games of Passion – Nintendo DSi, DS
Marvel Super Hero Squad – Wii, Nintendo DS, PlayStation 2, PSP
SpongeBob Truth or Square – Xbox 360, Wii, Nintendo DS, PSP
The Biggest Loser – Wii, Nintendo DS
World of Zoo – Wii, Nintendo DS, Windows PC
Online
Company of Heroes Online – Windows PC
Dragonica Online – Windows PC
— UFC(R) 2009 Undisputed(TM) #1 Best-Selling Title in US for the June Quarter —
AGOURA HILLS, Calif.–(BUSINESS WIRE)–Jul. 28, 2009– THQ Inc. (NASDAQ: THQI) today announced record financial results for the three months ended June 30, 2009.
For the fiscal first quarter ended June 30, 2009, THQ’s net sales climbed 77% to $243.5 million from $137.6 million in the prior year. On a non-GAAP basis, for the three months ended June 30, 2009, the company reported net sales of $233.9 million, up 93% from $121.1 million a year ago. Fiscal 2010 first quarter net sales were driven primarily by UFC® 2009 Undisputed™, the first game from THQ’s new UFC® fighting franchise, and internally developed and owned intellectual property Red Faction®: Guerrilla™.
“Nintendo’s tradition is that the hero or central character never vocally speaks. We also followed this tradition [keeping Little Mac quiet] for the title. We recorded speech to express each character’s origins and characteristics, and to make Doc Louis have a larger personality and greater impact on gameplay. I believe having fighters’ voices during matches is very effective in making the experience more immersive. Since we used the original camera view from over the shoulder and kept the feeling that the game is about overcoming your fears and knocking out your bullies, it makes sense for Little Mac to talk very little. He is more avatar than character, giving fans an opportunity to put a little of themselves into his character.” – Punch-Out!! producer, Nintendo’s Kensuke Tanabe
I am 100% open to seeing more voice acting in Nintendo titles. In the case of Punch-Out!!, I think they fit in quite well. The voiceovers in Metroid Prime 3: Corruption weren’t too shabby, either. How do you guys feel about it?
Santa Ana, CA (July 27, 2009) –NIS America announced today that Phantom Brave: We Meet Again will be released on Tuesday August 11 to retail stores nationwide.
About Phantom Brave: We Meet Again
Phantom Brave is a turn based strategy RPG that incorporates unique battle styles and a hardcore character customization system. Players can create units from a number of list of monster/ghost categories and power them up to a exponential number.
“Right now, in Japan, it’s been extremely popular, and we’ve gotten a lot of great feedback. At this moment, we still haven’t really decided on what to do. We kind of want to make a sequel, but we haven’t gotten enough feedback from the players. As we get more feedback from the users in Japan or even in America, then we’ll consider maybe making a sequel.” – producer Motohide Eshiro
As far as I know, Ace Attorney Investigations: Miles Edgeworth has been received well. Sales of the game have been strong in Japan and it received an outstanding score in Famitsu, so hopefully that will carry over when it launches in North America.
Core Wii owners around the world have shown many signs of disappointment at Ubisofts sudden delay or Red Steel 2 to Q1 2010, but little has been said in detail as to why. At a recent Ubisoft conference, the President of the company had this to say regarding the cancellations.
“Red Steel and Splinter Cell are going to greatly benefit from the additional polishing time we are providing and will clearly be among the leading brands on the Wii and 360 for the March quarter. The changes on Splinter Cell and Red Steel – it’s just a question of polish. The team was asking that they couldn’t be with the level of quality on all the maps and all the game for the end of the year, so they had asked for more time to be able to come with a better product, for both of those games. The quality of the games is there for what you’ve been able to see at E3, but we were not able to have that same quality on the full game of those two products. We really think with the level of quality that we’ll be able to obtain with the time we give them we will have a long shelf life for those products. Now, because [Conviction and Red Steel 2] are launching during that quarter, they will not do as many units for the first month as they would have done in November/December, but we think that on the long-term they can achieve more units than what they would’ve done.” – Ubisoft CEO Yves Guillemot