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– At final stage of development
– Working on details, should be done in a few months
– Reconfirmed that second friend can jump in with second Wiimote to assist
– Fully utilizes controller
– Want to make the action look “cool”
– For everyone in the family
– Somewhere around 15 hours to complete the story but can play 20-30 hours to see all of the elements

MIDLOTHIAN, Va.–(BUSINESS WIRE)–SouthPeak Interactive Corporation (OTCBB: SOPK) announced today that it will be publishing Dementium II for Nintendo DS™. A sequel to Renegade Kid’s Dementium: The Ward, the next chapter in this horrific story promises to take players even closer to the precipice of madness than its predecessor when released in Q1 2010.

“We were extremely satisfied with what we accomplished with the original Dementium, but knew we could do even more given the chance to develop a sequel,” said Jools Watsham, Owner and Creative Director of Renegade Kid. “With Dementium II, we’re upping the ante in a major way. Be prepared to be too frightened to power on your Nintendo DS.”

Scribblenauts fact sheet

Posted 15 years ago by in DS, News | 0 comments

PLATFORMS: Nintendo DS™
RELEASE DATE: Fall Autumn 2009
PUBLISHER: Warner Bros. Interactive Entertainment
DEVELOPER: 5TH Cell
ESRB RATING: (Rating Pending)(Pending)
GENRE: Emergent Puzzle/Action

PRODUCT OVERVIEW:
Scribblenauts is a completely original gameplay experience that anyone can play, offering all-age fun fun for all ages with two styles of gameplay and more than 200 levels. In Scribblennauts, players use the Nintendo DS™ touch-screen to help their character Maxwell acquire the Sstarite in each level by solving a series of puzzles armed with their stylus, notepad and imagination. Players jot down the word for any object that comes to mind in order to reach the goal. Every object behaves as it would in the real world, and players can combine countless objects to create completely new scenarios. Every level has more than one written object to use as a solution, opening up the game to extensive endless replay.

In Scribblenauts, players advance through ten worlds, each with eleven puzzle and eleven action levels for a total of 220 challenges to complete. Each level has a “par” for the number of objects suggested to finish the level. Beating a level with fewer objects thanunder par, earns “Ollars”, the in-game currency, which players can use to purchase new levels and music.

PRODUCT FEATURES:
• Create Your Own Interactive Experience: Objects you write down in the game are only limited by your imagination.
• Everyone Can Play: All-ages Ppick-up-and-play fun for everyone. .
• Touch-screen Controls: Easy to pick up and play on Nintendo DS™. If you can tap, you can play!
• Unlimited Replay Value: Use less objects to increase your score, or experiment with different objects for endless replay value. Write anything; solve everything!
• Playground Mode: Play the entire game in a sandbox style right on the title screen.
• Revolutionary MultiplayerCreate and Share Levels Online: Share levels you create with the Level Editor via Nintendo DS™ Wi-Fi Connection.
• Innovative New Title from Leading Developer: 5TH Cell, the creator of the Drawn to Life franchise and Lock’s Quest, has experience creating high-quality, innovative DS games.

Story, difficulty, and gameplay details regarding Team Ninja’s Metroid: Other M have been released. Check them out below:

– Not Metroid Dread
– Reggie says “it’s going to be fabulous”
– Reggie hasn’t played has seen it
– Metroid Fusion dev working on the game
– Confirmed that Production Team 1 (Nintendo) involved (real deal guys)
– Adam Malkovich in the game
– Takes place in between Super Metroid and Metroid Fusion
– Reconfirmed that the game explains a bit of Samus’ backstory
– Will explain what happened to Adam
– Playing Metroid Fusion will help players understand how the story in Other M will be like
– It’s linear (knowing that there is progression), but can explore side areas
– Will have the Metroid “feel”
– Character shown in trailer is one of Adam’s soldiers
– Other M means many things – Story will reveal these meanings
– Won’t be brutally difficult like in the Ninja Gaiden games – Developers taking into account that Metroid fans, new players
– Game will have action-oriented, faster-paced sequences
– Will also have exploratory portions
– It’s an entirely new game
– Yosuke Hayashi has worked on Ninja Gaiden for the DS
– Trailer shows Mother Brain attacking a Metroid
– Woman at the end of the trailer not Samus
– Game will “take you deeper into Samus’ story”

Nintendo President Satoru Iwata has told CNBC that the company had developed a new handheld system in the past three years. In the end, however, Nintendo made a decision not to release it.

“In the history of Nintendo, there are several such examples [of canceled hardware]. But when we are launching new hardware, the most important is thing is to sustain the momentum. If introducing new hardware won’t do anything to do that, well…”

Source

Swords & Soldiers out for American Wii systems next Monday!

3 Long weeks after its Euro-Australian release, Ronimo Games’ debut-title, the critically acclaimed WiiWareTM game, Swords & Soldiers will be available in NTSC regions starting Monday the 8th of June.

UTRECHT, THE NETHERLANDS – June 3, 2009 – Braving the waves of the mighty Atlantic, the Vikings have set sail. Destination: the new world, America! Europe and Australia have already witnessed the barbecuing, dead-raising and hammer-on-the-head-smacking chaos that is Swords & Soldiers! Community- and critical-reviews of this fresh side scrolling RTS have been exceedingly positive! And now it is America’s turn to join the quest for the freakishly large pepper! As Vikings, Aztecs and Chinese mix it up in a symphony of barbecue-envy and vegetable growing contests, claim your place in the most incorrect version of world history to date!

Ronimo Games is proud to announce the game will be released in NTSC regions coming Monday 8th of June all will cost you only 1000 Wii Points. For everyone lucky enough to visit E3 this year, be sure to check out the game at the Nintendo booth.

Popular Multi-Platform Rhythm Game Makes Its Way to North America for the First Time Ever.

EL SEGUNDO, Calif. – June 3, 2009 – Konami Digital Entertainment, Inc., today announced pop’ n music is being developed for Wii™. Marking the first time in North America, pop’ n music has a rich history in Japan that includes 15 console games as well as arcade iterations. This rhythmic game for all ages allows for players to play entertaining music with exciting graphics. With easy and intuitive controls, pop’ n music takes full advantage of the Nunchuk™ and Wii Remote™ as you move up, down, left and right to original and licensed music.

pop’ n music is also great for entertaining as it offers a robust feature set which includes a variety of game challenging game modes including co-op and battle modes to play against friends. In addition, you can customize your experience by selecting sounds, characters and stages. Even your Mii™ will be integrated in the experience as it reacts to the gameplay through its emotions.

Thanks to _Contra_ for the news tip!

More here

“It’s a game about light and shadows…It’s sparkling.”

Suda went on to say that there were intentions of showing the title at E3. That didn’t happen though, for some reason or another. Again, this is a pretty small detail, but at least it’s something.

Source


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