Pro Yakyuu Spirits 6 (PS3) – 45,000 (42%)
Pro Yakyuu Spirits 6 (PS2) – 25,000 (34%)
Ys I & II Chronicles (PSP) – 10,000 (34%)
Kupu!! Mame Goma! (DS) – 1,100 (5%)
“I think they’re really interesting. What Nintendo have done is shown a fabulous interface for a mass market population. The appetite for video games has grown significantly because you don’t have to button mash. It makes the whole thing much more accessible. You’ve only got to watch who doesn’t play games as a hobby, who plays games casually, their ability to get straight into a game on the Wii is far greater than when they have to press buttons. It seems a logical step for Microsoft and Sony to have motion sensors or visual sensors to enable that interface with the games. It’s fantastic. It will work particularly well on some genres, maybe not so well on others, but overall I think it’s going to be a great benefit to the industry. Nintendo have shown just how it can be exploited. People look back too much instead of looking forward. What these devices and mechanics bring, a lot of stuff we haven’t even figured out yet. We’re going to be doing that over the next few years. The opportunities are much greater by having numerous interfaces between the player and the content. Your opportunities become so much greater. Is there a threat to the industry? No, not in any way, shape or form. Complete the opposite. This allows us to go into an area of entertainment that isn’t thought of… while there remains an audience for certain traditional types of core games, and it’s a financially viable audience, companies are still going to make those games. Of course they are.” – EA UK boss Keith Ramsdale
I remember that when I first heard of the Wii controller’s functionality, I was very skeptical and even a bit disheartened that it would be motion-focused, mainly because it was completely different than anything we had seen before. However, I am now completely on board with the Wiimote. It actually grew on me very, very quickly. Motion control can really add something new to games, and as we have seen with Wii MotionPlus, games can feel much more realistic. So, at this point, I would have to say that motion control is not a threat to the industry at all.
Hysteria Hospital: Emergency Ward launches today!
Northampton, UK 17th July 2009 – Reach for your stethoscope and grab your nurse’s outfit as Oxygen Games announces the arrival of Hysteria Hospital: Emergency Ward, out now!
Showing in the top ten pre-orders on Amazon, Play and GAME since its announcement in April, and launching today on GAME at number two, the wait is over, get your copy now!
At Hysteria Hospital, life will prove to be a manic challenge. Players will have several levels of the hospital to navigate, and they will have to reach desperate patients and demanding doctors within a set period of time. The frenzy inside the hospital will increase as the game progresses with more and more demanding patients desperate to be cured!
Line Rider FreestyleTM, the evolution of the game that attracted 4 million players in one month, launches on Nintendo DSTM today
London, UK – 17th July 2009 – Deep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, tomorrow launches the long-awaited Nintendo DS version of the internet phenomenon game, Line Rider™.
Line Rider Freestyle takes the original concept and hones it perfectly to make use of the two screens and the Nintendo DS stylus, creating a compelling, addictive, and portable extension to the game played by millions of people worldwide.
– Tingle doesn’t have a girlfriend
– Buys a book which says will make him a god amongst the ladies
– Gets sucked in by the book
– Tingle doesn’t become “Tingle” until he gets sucked in by the book
– Need to get back to the real world
– Hear someone say that you can get back to the real world by dancing with the Princess at a festival being held in the city
– Meet Wizard of Oz-like friends who join you – Scarecrow (wants intelligence), tin man (actually a woman, wants a heart), lion (coward)
– Use touch screen to do everything
– Tingle won’t always be treated nicely by some girls
– Releasing August 4
SEGA stated last week that The Conduit saw “very strong week one sales.” But how has it performed according to the June NPD sales data? In the short time that the game was on the market, The Conduit sold 71,913 copies. Keep in mind that the title only had nine days of sales, as it released on June 23rd. This is a respectable start I suppose, but next month will probably provide a much better picture as to how just well The Conduit is really doing.
In what seems to be a tradition for most publishers/developers these days, a new website teasing a game has been opened. This time, Atlus is at the center of this mystery. There’s not much to see or do on the site as of yet, but it looks as though information can be expected next Friday. Of course, it is currently unknown which platform the title will end up on.