Hatsune Miku: Project Diva (PSP) – 41,000 (70%)
Boku no Natsuyasumi 4 (PSP) – 27,000 (42%)
Grand Slam Tennis (Wii) – 1,900 (20%)
Media Create has published the latest hardware sales figures from Japan. The results are below.
DSi – 39,885
PSP – 26,789
Wii – 21,790
PS3 – 11,310
Xbox 360 – 5,766
DS Lite – 5,595
PS2 – 3,578
For comparison’s sake, here are the numbers from the week of June 15th (last week).
Nintendo DSi – 40,464
PSP – 27,884
Nintendo Wii – 19,386
Playstation 3 – 10,359
Xbox 360 – 6,734
Nintendo DS Lite – 5,531
Playstation 2 – 3,770
VC
* Ogre Battle: The March of the Black Queen (SNES | 900pts)
* Pulseman (Megadrive | 900pts)
WiiWare
* Bit Boy!! (Bplus | 600pts)
* Gradius Rebirth (Konami | 600pts)
DSiWare
* Brain Challenge (Gameloft | 800pts)
* Mario Calculator (Nintendo | 200pts)
* Mario Clock (Nintendo | 200pts)
Thanks to _Contra_ for the news tip!
Thanks to Jake for the news tip!
Will Zelda Wii boast an art style comparable to either of Link’s outings on the GameCube? In an interview with Nintendo Power, Shigeru Miyamoto touched on the subject. Fans of a more serious, realistic graphics will be happy to know that the art style for Zelda Wii won’t be dramatically different than Twilight Princess. A piece of concept art hinted that this would probably be the case.
“I don’t think it’s going to change dramatically. We are doing it on the Wii [console]. That being said, we can look at Twilight Princess – it was built to run on both GameCube and Wii, and this one will be running only on Wii, so I think there will be differences inherent to the fact that it’s only on this platform.”
Miyamoto also mentioned once again that the female character in the illustration shown to the press at E3 is very important and that he wishes for everyone’s Zelda experience to be unique.
“Every person’s own individual experiences with the game should be unique and be their own sort of ‘My Zelda’ experience, and I think that’s super important, and we have to look at that when we’re creating dungeons and how we can make that come true. So we’re spending a lot of time concentrating our efforts in that area. But it’s not going to become individual: ‘Hi, I’m this Zelda’ or ‘I’m this Link!.’ The experience will be unique but within the world that we’ve defined.”
As we mentioned yesterday, we will continue to be posting information from the Miyamoto interview as the days go by.
NAMCO BANDAI GAMES OBTAINS ALL PLATFORM RIGHTS FOR DRAGON BALL® VIDEOGAMES
Leading video game publisher and developer NAMCO BANDAI Games America Inc., today confirmed that it has secured exclusive North American rights to publish future official videogames for the longstanding classic anime and manga series, Dragon Ball across all major consoles and hand held platforms.
This agreement will run for five years beginning in January 2010 and supersedes the existing rights granted to publish titles on the Nintendo DS, Wii, PLAYSTATION 3 computer entertainment system, PSP (PlayStation Portable) system, and Xbox 360 video game and entertainment system from Microsoft.Additionally, NAMCO BANDAI Games America Inc. has secured the right to initially publish three titles in 2009, Dragon Ball : Raging Blast for the Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system, Dragon Ball: Revenge of King Piccolo exclusively for Wii, and Dragon Ball Z: Attack of the Saiyans exclusively for Nintendo DS.