Thanks to Jake for the news tip!
City Life DS, created by the team that delivered the critically-acclaimed City Life series for the PC, invites would-be mayors and urban planners to employ their creativity and Nintendo DS stylus to design, build and manage thriving metropolises on the go.
Players are challenged to deliver the ultimate city through efficient transportation routes and over 150 different building types – including famous world landmarks. To succeed, players must manage the town’s budget, housing, employment, entertainment and additional social services for its residents. Six distinct socio-economic groups add to the challenge. Rather than pleasing only one generic type of inhabitant, players must learn to attract and retain a diverse and harmonious population, drawing from all six cultural groups, balancing their unique and often conflicting needs and expectations.
While it may only be a new coat of paint on an old system, it’d be hard to deny that the re-coloration of the Wii makes it look a little more like a big boy system. In addition to just the new colors, however, the system will come with a brand new box to boot! Check it out:
Game developer BioWare, well known for their work on the KOTOR and Mass Effect series, have delved a bit into their stance as far as the Wii goes in a recent interview with CVG. Nothing concrete has been confirmed, but they certainly didn’t throw the possibility out the window just yet.
CVG: There’s always talk of you guys being interested in the Wii. Why hasn’t a Wii game from BioWare come into fruition yet considering the Wii’s been massively successful for a fair while now?
Zeschuk: I think… we’re a little slow. No, I mean, the challenge for us has been figuring out what would be the best possible BioWare experience to deliver on the platform. We’ve done a lot of platform exploration – we’ve done our first iPhone game and we’ve done DS, so we’re always looking at platforms. But what’s been hard for us and the Wii is figuring out how to best match the kind of games that we make with the Wii experience.
The optimum Wii experience is a game where four people sit together on a couch and play. We’ve done multiplayer stuff in the past, but our optimal product always engages a player on an emotional level. I’m sure there’s ways to do that on the Wii, but we just haven’t figured that out yet. Once we do that we could very well do something on it.
CVG: So you’re still thinking about it, but you’ve got nothing solid in the pipeline for Wii?
Zeschuk: We’re not specifically developing a bunch of stuff, we’ve just been thinking about it and exploring it, and thinking about Natal as well. When we do act on a platform we really do get behind it, and so we’re really just sitting back right now and figuring things out.
I was never one for football video games (with the exception of an old FIFA N64 game), and as the result I have never played an iteration of the sport on Wii. Apparently, however, many owners of last years, “FIFA ’09” were having difficulties with the online play, and now an EA employee has issued a statement regarding the bugs and what is being done to fix them in FIFA ’10.
It’s a day before I can officially start posting stuff about what we have done with the FIFA Wii game this year, but since online is such a hot topic I wanted to share some info specific to online a little earlier – it deserves it’s own post!
Goals for FIFA 10 Wii Online
First let me tell you what my goals were for online this year (it’s pretty simple really) – if you and your opponent have decent internet connections, then the game should play as well online as offline and you should be able to complete the games! And because the game plays so well online, a larger online community starts to build for FIFA Wii. That’s it (told you it was simple!).
So what happened with FIFA 09?
Ok, so before I get to the news I wanted to share with you all, let me also tell you that the disconnect issues with FIFA 09 Wii were a result of an error in the code. I noticed reading through the FIFA 09 Forums that there was some confusion as to people’s internet connections or what-not, and while that might have caused some problems, the big one was on our side. We’ve fixed it.
WHAT: Nintendo is transforming New York’s famed Military Island in Times Square into an urban island getaway to celebrate the launch of the Wii Sports Resort™ video game. On July 23, anyone who visits this Manhattan landmark will be treated to a mini-vacation, complete with a sandy beach, swimming pool and tropical lounge — all smack dab in the middle of the city — plus a chance to play Wii Sports Resort in advance of its U.S. July 26 release date. Based on the imaginative Wuhu Island locale featured in the game, this interactive oasis will also offer game demonstrations, giveaways (while supplies last) and a bar serving tropical non-alcoholic drinks.
Named “Pokémon Mystery Dungeon:Keep Going! Blazing Adventure Squad”, “Pokémon Mystery Dungeon: Let’s Go! Stormy Adventure Squad” and “Pokémon Mystery Dungeon: Go For It! Light Adventure Squad”
– Due out in Japan on August 4th for 1,200 Nintendo Points
– Based on the story & legend of the Pokémon Arceus.
– Dungeons and characters are 3D
– Pokémon Tower allows for 4 moves consecutively
– Gastrodon Judgment House where your treasure chests are judged
– Blazing Adventure Squad will focus on Fire types, Stormy Adventure Squad on Water types and Light Adventure Squad on Electric types