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1. [NDS] Dragon Quest V (Square Enix) – 190,000 / 834,000
2. [PS2] Jikkyou Powerful Pro Yakyuu 15 (Konami) – 84,000 / NEW
3. [PSP] Gundam Battle Universe (Namco Bandai Games) – 43,000 / 180,000
4. [PSP] Eiyuu Densetsu: Sora no Kiseki the 3rd (Falcom) – 39,000 / NEW
5. [PS3] SIREN: New Translation (SCEI) – 35,000 / NEW
6. [NDS] Katekyoo Hitman Reborn! DS Flame Rumble Hyper – Moeyo Mirai (Takara Tomy) – 32,000 / NEW
7. [WII] Wii Fit (Nintendo) – 30,000 / 2,410,000
8. [WII] Wario Land: Shake It! (Nintendo) – 25,000 / NEW
9. [WII] Mario Kart Wii (Nintendo) – 25,000 / 1,610,000
10. [WII] Jikkyou Powerful Pro Yakyuu 15 (Konami) – 22,000 / NEW

Revered Japanese title finally gets a European release as Suda51 updates his PlayStation 2 masterpiece; Trailer to be unveiled on August 1st 2008

Luton – July 30th 2008 – Rising Star Games will be keeping both Suda51 and mystery fans happy this autumn with the long-awaited release of Flower, Sun and Rain.

Written and directed by the infamous games creator, this Nintendo DS™ exclusive is the first chance western gamers have had to experience one of Suda51’s earliest creations and offers an insight into the evolution of his unique style following the huge successes of Killer7 and No More Heroes.

Flower, Sun and Rain is an intriguing mystery adventure very much in the vein of Groundhog Day. You play a detective charged with locating and defusing a bomb by solving thought-provoking puzzles with a wealth of bizarre outcomes. Solving the mystery of what is happening to him and his surroundings is necessary before he eventually goes insane.

Site note: Emails

Posted 15 years ago by in Site updates | 0 comments

Over the past few days, our email system has been a little wonky (to say the least.) I began to notice that I wasn’t receiving emails, although I wasn’t too sure what the problem was. As I can tell, the issue has been fixed, but I’m not entirely sure if I’ve received emails over the past week, at the very least. So, if you think you sent an email in to Nintendo Everything and have yet to receive a reply, try sending it in again. Things should be better now!

– set in the late 1980s, “follows an experienced climber who sets out to scale a huge mountain in the Himalayas in order to find his recently-lost brother.”
– Gloomy atmosphere
– Deep Silver claims the game will have advanced graphics, impressive scenery
– View the game world from any level
– Pointer/Wiimote movements for exploration and combat
– Main character: “He is an experienced high altitude climber, well known in the international climbing community. He cares a lot for his younger brother, also a climber, and has deep concerns about his overambitious, high risk-taking nature.”
– Bardo is a shadow world – sense enemies with pointer
– Violent game? “What the player experiences is very scary and violent. Half of the people that climb these mountains die up there and are left behind. You will encounter dead bodies, frozen mummies, and fear inducing archaic Buddhist rituals. On the other hand the game is not about chopping up zombies or splashing blood all over the place. It’s violent in the sense of ever present danger and very aggressive environments and enemies. But you can’t be violent against ghosts and mountains. So Cursed Mountain is violent, yes, but in a very unorthodox way.”
– Realtime 3D – Wii capabilities being pushed in terms of lighting, shaders, geometry, audio, animation
– Sproing Interactive, Rabcat, Perspective Studios all taking part in development
– Scheduled for release next year


Wild West Guns trailer

Posted 15 years ago by in News, Wii | 0 comments

Even though the lack of space on the Wii to store downloadale games, content, and channels have been a persistent issue since the console’s launch, Nintendo may finally be considering an approach – although unconventional – to solve the problem. An excerpt from a filed patent hints that Nintendo may be considering a holographic storage solution, in conjunction with InPhase Technologies, for Wii. “In compliance with 37 C.F.R. .sctn.1.71(g) (1), disclosure is herein made that the claimed invention was made pursuant to a Joint Research Agreement as defined in 35 U.S.C. 103 (c) (3), that was in effect on or before the date the claimed invention was made, and as a result of activities undertaken within the scope of the Joint Research Agreement, by or on the behalf of Nintendo Co., Ltd. and InPhase Technologies, Inc.” It may be worth noting that the patent was filed a few months back, at a time at which one could argue Nintendo was not seriously considering a storage solution. Whether or not this is still a realistic possibility is up in the air, especially since an HDD would make more sense. However, any fix, even if untraditional, will be more than welcomed by the hardcore Nintendo crowd.

Note: You can read up on holographic memory here


Captain Rainbow trailer

Posted 15 years ago by in News, Wii | 0 comments

– Scheduled for Fall
– 18 new modes
– Balance board support
– 10 ‘never-before-seen single/multi Tetris variations (ex: point-and-shoot, balance board)
– Online play (up to 6 players) – World Battle + Friend Battle modes


Konami’s Leipzig plans

Posted 15 years ago by in DS, News, Wii | 0 comments

New information has surfaced regarding Konami’s presence at the upcoming Leipzig event:

– PES 2009
– Silent Hill Coming Home (PS3, Xbox 360)
– Castlevania Judgement (Wii)
– Dancing Stage
– Rock Revolution
– Lost in Blue (Wii, NDS)
– Eledees: The Adventures of Kai and Zero (NDS)
– new releases

Stage shows + presentations
– Hideo Kojima (Will discuss Metal Gear Solid 4 and Metal Gear Online plans)
– Koji “IGA” Igarashi provides insight into the Castlevania series
– Thomas Hulett (Associate Producer) talks about Silent Hill Homecoming
– Rock Revolution presentation with Associate Producer Niais Taylor
– Dave Cox, responsible for product planning at Konami Digital Entertainment GmbH, own future developments in Konami Europe

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