Punch Out!! (Wii) – 91%
Pokemon Platinum (DS) – 92%
Marbles! Balance Challenge (Wii) – 67%
EA Sports Active (Wii) – 63%
Gardening Mama (DS) – 55%
Steal Princess (DS) – 72%
Guitar Hero: Metallica (Wii) 88%
New Play Control! Pikmin 2 (Wii) – 89%
The Legend of Zelda: Majora’s Mask (Wii VC) 94%
Bubble Bobble Plus! (WiiWare) – 74%
Equilibrio (WiiWare) – 57%
Alex Kidd: Lost Stars (VC) – 38%
Mappy (VC) – 76%
Secret Command (VC) – 63%
Gaplus (VC) – 69%
Star Force (VC) – 69%
The Tower of Druaga (VC) – 31%
WarioWare: Snapped! (DSiWare) – 60%
Art Style: Code (DSiWare) – 71%
Art Style: AQUITE (DSiWare) – 79%
Pyoro (DSiWare) – 70%
Paper Plane (DSiWare) – 79%
Mixed Messages (DSiWare) – 51%
Thanks to joclo for the news tip!
EA just sent out a press release covering fourth quarter/fiscal year 2009 results. According to the company, total non-GAAP Wii business saw a considerable increase from 8% to 14%. EA also highlighted the fact that 31 titles reached the one million sales mark. Moreover, it was mentioned that EA SPORTS Active will ship this month, Harry Potter and the Half-Blood Prince will be coming in June, and the release of the Tiger Woods PGA Tour 10 and EA Sports Grand Slam Tennis Wii MotionPlus were reconfirmed. Full release below:
REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2009.
Fiscal Fourth Quarter Results (comparisons are to the quarter ended March 31, 2008)
GAAP net revenue for the fourth quarter was $860 million, down $267 million as compared with $1.13 billion for the prior year. During the quarter, EA had a net benefit of $251 million related to the recognition of deferred net revenue for certain online-enabled packaged goods games and digital content.
Survival horror game set in the Himalayas is designed exclusively for NintendoTM WiiTM
Deep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, today announced the opening of the official website for the survival horror game Cursed Mountain, an exclusive title for Nintendo Wii, at http://cursedmountain.deepsilver.com.
The diary kept by main character Eric Simmons offers more details about his quest to find his missing brother and more information about the mythical background of the Himalayas. Postcards and photographs lets visitors get a glimpse of the hazards that Eric encounters on the mountain, and a radio offers an audio impressions of his adventures.
May 5, 2009 – Vogster Entertainment, developers of Robocalypse™ for the Nintendo DS™, today released new screenshots from Robocalypse – Beaver Defense for Nintendo’s WiiWare™ platform. Robocalypse – Beaver Defense brings the tongue-in-cheek humor and zany characters from the original Robocalypse into the world of “tower defense” gaming. The new screens feature some of the level maps, weapons and enemies players will encounter during the game’s frenzied missions. Be sure to download the new screens to see the crazy action in Robocalypse – Beaver Defense firsthand.
Robocalypse – Beaver Defense will offer madcap weaponry and uproarious destruction in a tower defense-style game for the Nintendo Wii™. In the game, players will create and strategically position their defenses to annihilate waves of enemy robots, while player-controlled Hero robots will act as mobile weapons units, bringing heavy firepower to all areas of the battlefield. Weaponry varies from the deadly, such as flamethrowers and bombs, to the hilarious – including anvils from above and chainsaws, while scraps from fallen foes provide a variety of upgrades. Players can go it alone or take on up to three other would-be commanders in two multiplayer battle modes via Nintendo WiFi. With a story written by Jay Lender (of Spongebob Squarepants™ fame) and Micah Wright, Robocalypse – Beaver Defense is sure to put a smile on players’ faces as they bash near-endless waves of wise-cracking robotic opponents.
“If we could, maybe. I think part of the problem is all the major physics and the dismemberment, and things like that. I want to stay true to the vision of Dead Space, and that is about dismemberment, zero G, and stuff like that. We’d have to make some compromises that I am not willing to make yet.” – Glen Schofield, head of EA’s Visceral Games
In this case, I have to agree with Schofield. For the best Dead Space experience, the franchise should most likely be left on consoles. That could change in the future, though.
Some new/old below…