Website reveals more information about new version of this Popular Internet game for Nintendo DSTM, WiiTM, and on PC
Deep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, and the developer inXile Entertainment today announced the launch of the website (http://linerider.deepsilver.com) for Line Rider Freestyle which will be released for PC and Nintendo DS and Wii.
“Line Rider” is a true phenomenon, with a seemingly simple, addictive principle. Millions of gamers have already played the Internet version. Numerous “Line Rider” video clips are found on the Internet, along with fan sites and increasingly spectacular tracks. At the Game Developers Conference, “Line Rider” was awarded the innovation prize.
– Sequel to Top Selling Family Trainer Series Brings More Dynamic Fun Exclusively to Wii This Autumn –
CERGY-PONTOISE, FRANCE – 30 April 2009 – NAMCO BANDAI Games Europe S.A.S today announced that Family Trainer: Extreme Challenge is coming to Europe exclusively for Wii™ this Autumn. Once again, the motion sensing Wii Remote™ is partnered with an original custom mat controller to provide a total body gaming experience in an extreme sports setting. Now anyone can be an extreme sports star in the comfort of their own home.
Following up on its wildly successful predecessor, Family Trainer: Extreme Challenge lets players engage in more than a dozen extreme activities, from wakeboarding to rock climbing and base jumping, all designed to keep players’ pulses pounding and hearts pumping. Now with even more intense pick-up and play activities, gaming exercise aficionados can enjoy a full-body workout that immerses them in adrenaline-pumping extreme sporting events while avoiding the broken bones.
01./00. [WII] Monster Hunter G (Capcom) – 132,000 / NEW
02./01. [NDS] Pokemon Mystery Dungeon: Explorers of the Sky (Pokemon Co.) – 54,000 / 196,000 (-62%)
03./00. [PS3] Killzone 2 (SCEI) – 41,000 / NEW
04./00. [PSP] Zettai Zetsumei Toshi 3: The Collapsing City and the Girl’s Song (Disaster Report 3) (Irem) – 31,000 / NEW
05./04. [PSP] Monster Hunter Portable 2 G (BEST) (Capcom) – 23,000 / 613,000 (+28%)
06./00. [360] Death Smiles (Cave) – 20,000 / NEW
07./02. [PSP] Sengoku Basara: Battle Heroes (Capcom) – 17,000 / 130,000 (-39%)
08./03. [NDS] Mario & Luigi RPG 3!!! (Nintendo) – 17,000 / 558,000 (-10%)
09./11. [WII] Wii Fit (Nintendo) – 11,000 / 3,369,000
10./00. [360] H.A.W.X. (Ubisoft) – 10,000 / NEW
The Guitar Hero Team is proud to introduce the Music Requests Page to the Guitar Hero Community Website!
We know that you love Guitar Hero®, and whether it’s in the Community Forums, or on our Developer Blog Posts, we have seen your passion in wanting to get some of your favorite music featured in a Guitar Hero® title. The Music Request Page on the Guitar Hero Community Website allows you to easily suggest your Guitar Hero® song ideas with a user friendly input form.
– May not be running at 60FPS at this point
– The build that was played at CAPTIVATE 09 was two to three weeks old
– Will contain brawling, boss fights and light platforming elements
– Kinetic and Voxel were removed from gameplay
– Developers think of the game as a mix of Ratchet and Clank and Devil May Cry
– Will be coming in 2009
– Much more info coming at E3
“I’m going to be a little bit careful about what I can share…Well, with On Tour we’ve really intended it to go as a trilogy. I don’t know if we’ve officially said that, but yes, it’s a trilogy, and this is the last game in that On Tour set. Creatively we really wanted to finish off the trilogy as intended, on the original DS, before moving onto DSi. As you know we’ve been working as a studio on DSi already with our DSiWare Mixed Messages, which is the first third party piece of software on DSiWare. So in that time we’ve had a chance to really get familiar with the DSi platform and it is freaking awesome. It definitely has all the core features of the DS, but it also has a lot of new things in there too.
There’s a lot of possibilities, and we want to make sure we’re taking the time and doing it right. So the guys here are working on that, and we can’t really share what we have planned yet. There are a lot of ideas being pushed around, and that’s really the great thing about a Nintendo platform. The company puts out a new platform with all these features that feel like they’re tacked on – Touch screen? Two screens? What a gimmick! – and everyone’s kind of skeptical about it at first, and then all fo a sudden as designers and programmers are spending time with it they go “oh my God we could do this and this…” and all these ideas start popping up with it. So we were realy stoked when going deeper and deeper with the system.
Now, I think it’d be really tough to get every feature under the sun out there with DSi on the first try, but that’s what’s so great about the platform. The DS came out in 2004, we had a launch title with Spiderman 2, and now five years later we’re still doing great things on the DS. So I think it’s going to be a long while before the system is fully realized.” – President, developer of Vicarious Visions Karthik Bala