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This is a downloadable play, not a retail play. We don’t actually have any retail rights on this project. And there’s no way to get anywhere near the Wiiware filesize limit here.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

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The upcoming issue of Nintendo Power promises to have the scoop on Red Steel 2. Previously, NGamer was supposed to have an exclusive on the game, but that never fell through. The next issue of Nintendo Power goes on sale May 12. Meanwhile, the magazine has put the table of contents online and reconfirms that the game will utilize Wii MotionPlus (in addition to a reconfirmation that the game still exists). You can latch onto this until information pours in: Nintendo Power says, “Finally, wielding a sword in a Wii game feels as real as you’d always dreamed!”

“I’m not afraid at all. I think it’s going to sell. If you look at the previous installment, it sold quite well, and again the Resident Evil brand is incredibly strong, and it’s known throughout the world.” – Resident Evil: The Darkside Chronicles’ chief producer Masachika Kawata

I’m not too concerned about the sales of Darkside Chronicles. Like Mr. Kawata said, Resident Evil: The Umbrella Chronicles sold respectably, and considering Darkside Chronicles falls under the RE franchise, it’s a sure-fire bet that the game will do well in the market.

Source

Follow the frantic action and get a dose of Hysteria Hospital: Emergency Ward coming to WiiTM, Nintendo DSTM and PC in April 2009
Northampton, UK Tuesday 28th April 2009 –

The first day as head nurse – what are you supposed to do with all these gadgets?!? It’s important that you make a good impression and get the emergency ward running smoothly. Your challenge it to get as many satisfied patients processed and out of the hospital as healthy and happy as you possibly can – so you’d better know your stuff!

Machines & Equipment

Waiting Room
Try not to keep your patients waiting – cure them quickly to keep them happy and healthy. Juggle them around to stop anyone exploding with rage!

“We’re definitely not planning to water it down at all for the Wii, but again, we’re not going to add in shock value just to have that. First and foremost we want to make a great game, and we want to make a great game that makes sense in the Dead Space universe. When we were working on Dead Space the original, we wanted to make a game that was terrifying, action-packed, kind of hit on all those things that people want to experience in a survival action horror game. We went all-out to do that. I think now that the expectation is that a Dead Space game has those kind of elements. We’re not going out of our way to make it extremely violent, it’s just the story is what the story is, and it’s not a pretty story.” – Dead Space: Extraction exec producer, Steve Papoutsis

I was never really concerned that Extraction’s violence would be toned down just because it’s being created for the Wii. From the outset, developers have stressed that they’re looking to create a Dead Space experience on Wii…Which includes a good amount of violence.

Source

Early Registration Ends Friday, May 1, 2009

Washington, DC – April 28, 2009 – The Entertainment Software Association (ESA) today announced that nearly 150 leading-edge computer and video game companies purchased space to show off the most innovative and advanced computer entertainment at this year’s Electronic Entertainment Expo (E3 Expo) from June 2-4, at the Los Angeles Convention Center. A full list of current exhibitors is located on www.E3expo.com. Produced by IDG World Expo, companies still interested in exhibiting at E3 Expo should contact the team at (877) 216-6264.

“We are incredibly pleased with the quickly growing list of exhibitors and overwhelming support for the E3 Expo. We anticipate a packed house and a full line-up of industry-driving news and unveilings that will continue to propel the computer entertainment industry’s growth through the year and particularly in the holiday season.” said Michael D. Gallagher, president and CEO of the ESA. The ESA is the trade association that represents the U.S. computer and video game publishers and owns the E3 Expo.

Prepare to Lift-Off in September 2009

Glendale, CA – April 28, 2009 – Ignition Entertainment Ltd., a UTV Enterprise, a worldwide publisher and developer of videogames, and Tecmo, in conjunction with Matrix Software and Red Entertainment, invite gamers to takeoff on a nostalgic journey through time and space with Nostalgia for Nintendo DS™ – launching September 2009. Set in an alternate-reality version of 19th-century Earth, Nostalgia casts you as Eddie, a headstrong Londoner who amasses a group of memorable companions to traverse the world in his steampunk-inspired zeppelin. As you navigate the open skies, you’ll explore mysterious foreign locales, slay all manner of fantastical enemies, complete a variety of thrilling quests, and ultimately, save the world from unfathomable evil.

Developed by Matrix Software (Dragon Quest V PS2, Final Fantasy III-IV DS), in association with Red Entertainment (Gungrave, Bonk, Thousand Arms), Nostalgia brings together a powerful think-tank of old-school Japanese RPG development talent to present a stunning new vision in gaming. Produced by Keisuke Kikuchi (Fatal Frame, Tokobot) and directed by Naoki Morita (Sakura Taisen), with art direction by Yoshiteru Tsujino (Far East of Eden), airship design by Takuhito Kusanagi (Grandia, Blue Submarine No.6, Samurai 7), and enemy design by Keita Amemiya (Iria- Zeiram the Animation, Kamen Rider), Tecmo has amassed an all-star dream team of industry veterans to forge a brand new DS adventure that hearkens back to the classic glory days of Japanese role-playing games.


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