Nintendo Wii
North America:
1. Wii Fit (Nintendo)
2. Mario Kart Wii (Nintendo)
3. My Fitness Coach (Ubisoft)
4. Wii Play (Nintendo)
5. Lego Star Wars: The Complete Saga (LucasArts)
Japan:
1. Oboro Muramasa (Marvelous)
2. Wii Fit (Nintendo)
3. Mario Kart Wii (Nintendo)
4. Wii de Asobu: Pikmin 2 (Nintendo)
5. Wii Sports (Nintendo)
UK:
1. Wii Fit (Nintendo)
2. Wii Play (Nintendo)
3. My Fitness Coach (Ubisoft)
4. Rayman Raving Rabbids TV Party (Ubisoft)
5. Mario & Sonic at the Olympic Games (Sega)
Nintendo DS
North America:
1. Pokemon Platinum (Nintendo)
2. Professor Layton and the Curious Village (Nintendo)
3. Mario Kart DS (Nintendo)
4. New Super Mario Bros. (Nintendo)
5. Grand Theft Auto: Chinatown Wars (Rockstar)
Japan:
1. Pro Yakyuu Famista DS 2009 (Namco)
2. Mario & Luigi RPG 3 (Nintendo)
3. Rittai Picross (Nintendo)
4. Suikoden Tierkreis (Konami)
5. Gakken Hangul Sanmai DS (Gakken)
UK:
1. Professor Layton and the Curious Village (Nintendo)
2. Grand Theft Auto: Chinatown Wars (Rockstar)
3. Brain Training (Nintendo)
4. Mario Kart DS (Nintendo)
5. New Super Mario Bros. (Nintendo)
Decided to bump this to the front page since the trailer was unavailable for most of the day.
– Harry has crashed on the side of the road while in a snowstorm.
– Harry’s daughter is missing, and he sets off into Silent Hill to find her
– game kicks off with in a psychiatrist’s office where we hear of a new patient arriving. After that exchange, we see Harry fall from his car into the snow just after his crash. We then flash back to the office with the psychiatrist talking to this new patient
– camera is first person during the office segment. You can look around while the psychiatrist talks
– you must fill out a psychiatric profile
– when asked questions by the psychiatrist, you can wave your Wiimote up and down/left to right to answer
– after this exchange you flash back to the accident with Harry calling for his daughter
– almost every decision you make impacts the game. For example, if you first choose to look at your map or a girlie calendar on the wall, the game makes note of this decision
– an example of early changes: as you fill out your profile, the game will present you with different situations. When walking through town, you might see an open bar or an open diner. These things change as you make more and more choices
– minus button to bring up your phone, which houses all sorts of important information
– use phone to dial, take pics, text, check voicemail, browse phonebook, changes options and settings (whose viewer shows a slowed framerate a la iPhone) to take and store pictures, check text messages and voice mail, look through your phone book, and access game options and settings
– take pictures of the environment to reveal new details: take a picture of a swingset with no one around it, look at the pic to see your daughter sitting on the swing
– pictures can cue voicemails and other occurrences
– game world changes from Silent Hill to evil Silent Hill right before your eyes
– no longer a hellish look…things are more ‘icy’
– static on your phone still clues you in as it did in past games
– stunning flashlight effects
– Nunchuk to walk, hold Z to run, C for 180-turn, A for actions, B-trigger plus A to pick items up, D-pad for phone, D-pad down to view behind you
– intelligent enemies will hunt you down, talk to other enemies to find you, open doors and climb fences
– one again, no weapons
– Harry talks to himself throughout the game to rehash info
– no load times
– camera filter returns from previous games
– flashlight will even light up snowflakes
– Wii is the lead platform
“Well I think we certainly can be a contender for Game of the Year. Obviously we can’t compete with them graphically. I mean the Wii just doesn’t have that kind of horse power. Let me put it this way, as a game designer myself I thoroughly believe that a game can be fun even if it’s just stick figures, or dots across the board. Gameplay-wise that’s where I think we have our shot at competing against big titles like that. Because we really take advantage of the Wii’s motion control system, which we’ve maintained throughout this development is just begging for a First Person Shooter game. Somebody to get it done right. We’ve gotten tons of feedback from our great fans talking about how when they actually get their hands on it, it’s easy to pick up, it’s intuitive, it feels like you are actually in the game, that you are actually, lining up shots, and things like that. You aren’t just thumbing joysticks around. So gameplay wise, I’d say we’re definitely a contender because The Conduit is fun, it’s easy to use, it’s customizable moreso than those other titles. So that if you are a hardcore gamer, kick that difficulty up, remap your control scheme, customize however you personally need it to be to make The Conduit fun and exciting for you.” – Rob Nicholls, High Voltage Software
The Conduit will definitely be facing some tough competition for the Game of the Year. Like Mr. Nicholls said, the game won’t really be able to be placed in the same category as far as graphics go (though the game looks very impressive on the Wii). However, if the gameplay is solid The Conduit certainly has a chance of becoming the best – if not one of the most entertaining – game of the year.
First day sales data in Japan for various games have been released.
Sengoku Basara: Battle Heroes (PSP) – 46,000 (50%)
Oboro Muramasa (Wii) – 16,000 (50%)
Suggoi! Arcana Heart 2 (PS2) – 8,000 (40%)
Zaidanhoujin Nippon Kanji Nouryoku Kentei Kyoukai Kounin: Kanken DS3 Deluxe (DS) – 2,000 (5%)
Ken to Mahou to Gakuen Mono., PSP the Best (PSP) – 500 (10%)
This is the last bit of news, coming once again from Reggie…
“And you know what, we’ve said, the teams are in development. Those big first-party Nintendo fan games are coming. Here’s what I would say to the fans. From our perspective, there will be the Zelda games. We highlighted one today. There will be the Mario games. [Donkey Kong mentioned] Those are all great franchises. [Kid Icarus mentioned] We’d love to bring them all to life. That’s all a sense of priorities. [On Mario for WiiWare] When we’re going to work on a Mario title, we’re going to bring it to Wii, or DS…The point is, we want truly, truly innovative content to be first launched on WiiWare and that’s awfully tough to do with a Mario title.”