“[the developer] will explore new ways of maybe doing Director’s Cuts of other Broken Swords, or Beneath a Steel Sky, or new Broken Swords or new adventures [if remakes are popular].” – Charles Cecil, founder of York-based Revolution Software
“[On bringing Broken Sword 3/4] It would be a case of reinterpreting them, probably taking more liberties than we did with the first one. The first one, I didn’t want to change any of the assets, I just wanted to add to them. I don’t think I’d take that philosophy. But yeah, it would probably be a move back to 2D for those two. So that would be a major reinterpretation.” – Charles Cecil, founder of York-based Revolution Software
“I think there’s a very good chance of that [new Beneath the Steel Sky]. Dave Gibbons (of Watchmen fame) and I have talked about it for so long now. One of the huge advantages was when the game could no longer be played, because it was originally written in DOS it pretty much disappeared. And then the wonderful people at ScummVM wrote their ScummVM emulator. We gave them the source code and they rewrote it. My sense was that because the game had no intrinsic value before ScummVM, because it was DOS and nobody could play it, that actually we should give it away for free. It’s been extraordinarily successful. Obviously people have been able to download it for free, and literally millions and millions of people have played it. That has meant that actually the brand is really well known now. It wasn’t a deliberate thing at all, but it’s just the way that it’s happened. So commercially it makes a lot more sense than it would ever have done a year or two years ago, before it was being given away. Dave is very busy at the moment and we’re very busy at the moment. There will be a point at which we come together and go, right, we’ve been talking about this for so long, we’re going to actually do something. That moment hasn’t come yet, but it will happen at some point I’m sure. Dave and I even started throwing ideas around at one point. It’s probably going to happen at some point. It is a successful brand, people are very passionate about it, it’s fun and it would be great to work with Dave again.” – Charles Cecil, founder of York-based Revolution Software
For those of you who don’t know, Beneath a Steel Sky released way back in 1994 for DOS. It is possible that, granted a new game was created, Beneath a Steel Sky 2 could land on either the Wii or DS.
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Glendale, CA – February 24 2009 – Ignition Entertainment Ltd., a UTV Enterprise, a worldwide publisher and developer of videogames, in conjunction with AQ Interactive invite gamers around the world to “Awaken the Power Within” as Blue Dragon Plus for Nintendo DS™ breathes fire in stores nationwide – today.
Directed by Hironobu Sakaguchi, with character designs by Akira Toriyama, and a soundtrack by Nobuo Uematsu, the story of Blue Dragon centers on a young boy named Shu and several of his friends who possess the ability to control phantom shadows that mirror the actions of their masters. In Blue Dragon Plus, one year has passed since Shu and his companions defeated the tyrannical remnant of the Ancients, Nene. In the midst of the battle, the world split in two and now consists of a myriad of “cubes” that exploded from its depths. King Jibral notices a mysterious cube in the distance suddenly start to move violently, and from it he sees the Shadow of a Balaur, a three-headed dragon, emerge. The enormous and sinister Shadow is just the beginning of the new turmoil and devastation to come.
Evolving Game Design: Today and Tomorrow, East and West Game Design
Speaker: Mark MacDonald (Executive Director, 8-4Ltd), Goichi Suda a.k.a. SUDA51 (CEO/Game Designer, Grasshopper Manufacture Inc.), Fumito Ueda (Sr. Game Designer, Int’l Production Dept, Sony Computer Entertainment Inc., Japan Studio), Emil Pagliarulo (Lead Designer – FALLOUT 3, Bethesda Game Studio)
Date/Time: TBD
Track: Game Design
Format: 60-minute Panel
Experience Level: AllSession Description
What are the most important recent trends in modern game design? Where are games headed in the next few years? Drawing on their own experiences as leading names in game design, the panel will discuss their answers to these questions, and how they see them affecting the industry both in Japan and the West.Takeaway
By attending this session you will gain insight on where game design is headed, both in Japan and the West.Intended Audience and Prerequisites
Designers, directors, producers.
Entertain Rowdy Crowds With Amazing Circus Feats In This Motion-Based Family Game Due This June
EDISON, N.J., February 24, 2009 – Are you ready for the big time? Then step into the Big Top and realize your star potential as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced Go Play Circus Star for Wii™. Featuring a full collection of all-time favorite circus attractions, players can wow the crowd with death defying stunts, animal tricks and sleight of hand in 15 different events.
Developed by N-Fusion Interactive Entertainment Corp., Go Play Circus Star includes intuitive motion controls and integrates support for the Wii Balance Board™ accessory in a majority of games-balance on the tightrope and the backs of elephants, steer the human cannonball, dodge pie-throwing monkeys, jump to new acrobatic heights on the trampoline and much more! Players choose from a range of memorable circus performers and fabulous costumes before stepping into the arena to perform for the fans in aerial, animal and other classic circus events, including: Trapeze, Amazing Silks, Big Cat Taming, Rola Bola, Pony Dancing, Mile-High Stunt Diver, Knife Throwing and Juggling, among others. The more daring and death-defying the tricks, the more money you can earn as you win over the cheering crowd. But fumble in the air or miss a trick and the fans will boo in disapproval as they pellet you with tomatoes! Amazing performances will unlock additional events and new venues as you follow your circus career all the way to the Las Vegas Stadium. A fun game for both family and friends, Go Play Circus Star also lets players compete against up to three other aspiring circus performers.
Wii Gamers Get Their Own Taste of Zombie-laden Insanity with Humor, Hordes of the Undead and a Variety of Weapons at the Player’s Disposal
SAN MATEO, Calif. — February 24, 2009 — Capcom®, a leading worldwide developer and publisher of video games, is pleased to announce that Dead Rising™: Chop Till You Drop ships today for the Wii™ home video game system. Taking advantage of the same proven technology that brought Resident Evil® 4 so successfully to Wii, Dead Rising: Chop Till You Drop delivers a more intuitive and interactive experience as players use the Wii Remote™ to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival.Dead Rising: Chop Till You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but turns out to be anything but. A true struggle to survive the endless stream of enemies, players luckily have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight.
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– Combat system is the Revolver Icon System
– Drag + drop icons that represent spells, physical attacks, items, fleeing
– Stylus will be important in selecting spells – further details to be revealed later
First Ever First Person Shooter for WiiWare Gives Gamers New Reasons to Live… or Die!
San Mateo, Calif. – Feb. 23, 2009 – Warning! An infestation of giant robotic pests is coming your way in Onslaught, the new downloadable videogame published by Hudson Entertainment, the North American publishing arm of HUDSON SOFT. Now available at the Wii™ Shop Channel for 1000 Wii Points™ and rated T for Teen by the Entertainment Software Rating Board (ESRB), Onslaught challenges players to battle massive swarms of insect cyborgs in order to save a distant research colony.“With the popularity of Wii increasing, core gamers are looking for titles that suit their interests and Onslaught gives them an exciting FPS experience with the innovative Wii controllers,” said Sabine Duvall, Vice President of Product Development at Hudson Entertainment. “In addition, the game gives casual players an affordable and accessible way to try out a first person shooter on WiiWare™.”