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Update: Alright, I’ve uploaded a few more pictures. The last five images are the new ones I put up on the site.

So I received my issue of Nintendo Power and have taken some screenshots of GTA: Chinatown Wars that seemed to have been missed before. Some are partial duplicates (I think there are one or two of those). Other than that, these screens haven’t been posted for. And I’ll try to update the photos later because I realize that one picture or so is slightly dark. Also, I’ll have two or so more photos that didn’t come out so well in a bit.

First day sales in Japan

Posted 16 years ago by in DS, News | 0 comments

Eternal Sonata (PS3) = 22k (50k shipment)
Dragon Ball: Origins (DS) – 40k
Samurai Dou Portable (PSP) – 7k

Source

Nintendo Wii

North America:

1. Mario Kart Wii (Nintendo)
2. Wii Fit (Nintendo)
3. Star Wars: The Force Unleashed (LucasArts)
4. Rock Band (EA Games)
5. Wii Play (Nintendo)

Japan:

1. Wii Fit (Nintendo)
2. One Piece Unlimited Cruise: Episode 1 – Nami ni Yureru Hihou (Bandai)
3. Mario Kart Wii (Nintendo)
4. Wii Sports (Nintendo)
5. BioHazard: Umbrella Chronicles — Best Price! (Capcom)

UK:

1. Star Wars: The Force Unleashed (LucasArts)
2. Wii Fit (Nintendo)
3. Mario Kart Wii (Nintendo)
4. Guitar Hero III: Legends of Rock Bundle (Activision)
5. Wii Play (Nintendo)

Nintendo DS

North America:

1. Mystery Case Files: MillionHeir (Nintendo)
2. Dragon Quest IV: Chapters of the Chosen (Square Enix)
3. New Super Mario Bros. (Nintendo)
4. Mario Kart DS (Nintendo)
5. GRID (Codemasters)

Japan:

1. Pocket Monsters Platinum (Nintendo)
2. Rhythm Tengoku Gold (Nintendo)
3. Quiz Magic Academy DS (Konami)
4. Dragon Ball DS (Bandai)
5. KORG DS-10 (AQ Interactive)

UK:

1. Dr. Kawashima’s Brain Training (Nintendo)
2. More Brain Training (Nintendo)
3. Mario Kart DS (Nintendo)
4. 42 All-Time Classics (Nintendo)
5. Puzzler Collection (Ubisoft)

Source

A new Metal Gear Solid has been discovered from the Japanese Trademark database, “Metal Gear Solid Existence.” Of course, this trademark could be nothing at all. It might not be a game, it might not be a new game, and even if it is, it could easily be non-related to Nintendo platforms. Still, one can’t help but wonder that if this is a new Metal Gear Solid Game, would there be any chance of it being for the Wii or DS?

Source

Capcom’s TGS lineup

Posted 16 years ago by in DS, News, Wii | 0 comments

Wii
– Monster Hunter 3 Tri
– Tatsunoko Vs Capcom
– Dead Rising

PS3/Xbox 360
– Bio Hazard 5
– Bionic Commando
– Street Fighter 4

PS2
– Fate Unlimited Codes

Nintendo DS

– Shooting Star Rockman 3
– Gyakuten Kenji

Source

Monster Hunter 3 screens

Posted 16 years ago by in News, Wii | 0 comments

Learn more about random events and occurrences in the upcoming party RPG!

September 18, 2008 – In Dokapon Kingdom, the upcoming party RPG for Wii™ and PlayStation®2, players will find a bevy of unanticipated twists on their way to raking in the most gold, capturing the most towns, saving the kingdom, and winning the hand of the princess in holy matrimony. Below is a description of some of those sudden and at times undesirable events, along with some accompanying visuals, just to really hammer it home:

Like many traditional board games, players in Dokapon Kingdom take turns with a spinner to determine how many spaces they will be able to move. There are a wide variety of different spaces to land on, such as item/spell roulette wheels, bank spaces that allow for investment and tax collection from possessed towns, weapon/item/magic shops, and in addition to a large list of other spaces, there also happen to be the plain, bland yellow spaces.

In most games, these empty spaces are merely filler for the experience. In Dokapon Kingdom, very often they are the heart of the matter. Yellow spaces are where most player-versus-player engagements will occur, and the areas in which players will be doing work to strengthen and improve their characters. They’re also the only spaces in the entire grand world of Dokapon where random events can occur.

Hoffman Estates, IL – September 17, 2008 – High Voltage Software, Inc., one of the world’s largest independent video game developers, officially announced today that they are accepting fan-created control mappings for their first-person action shooter, The Conduit. The game will debut exclusively for the Nintendo® Wii™ in the first quarter of 2009.

The idea started as a simple conversation within the development team. The team’s Lead Programmer, Ed Federmeyer, suggested the idea of letting gamers themselves offer up some other possibilities and then take the best to build into the game as extra preset controller configurations.

“Given how flexible our control scheme code is, and how we’re going to have several preset mappings to choose from…” said Federmeyer, “Wouldn’t it be a cool contest to allow gamers to propose schemes and we can take the best and burn them into the game as additional preset control mappings?”


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