First 15 minutes of Brothers: A Tale of Two Sons on Switch
Posted on 5 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Brothers: A Tale of Two Sons has landed on Switch via the eShop. For a look at the game, check out the first 15 minutes below.
Brothers: A Tale of Two Sons Switch launch trailer
Posted on 5 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Brothers: A Tale of Two Sons makes its debut on Switch today via the eShop. Take a look at the game’s launch trailer below.
Bloodstained: Ritual of the Night day-one update to add Boss Rush and Speedrun mode, more content coming later
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Publisher 505 Games and developer ArtPlay have outlined future content plans for Bloodstained: Ritual of the Night.
At launch, the game should be getting a day-one update. This will add Boss Rush and Speedrun mode, in addition to the Pure Miriam outfit.
More content is coming after launch, including:
Bloodstained: Ritual of the Night pre-load live, file size and trailer
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch, Videos | 0 comments
505 Games has started the pre-load option for Bloodstained: Ritual of the Night on the Switch eShop. You can purchase the game in advance, and download the required data ahead of time. Bloodstained takes up 4.7GB of space on Switch.
505 Games also readied a new pre-order trailer today. Watch Bloodstained: Ritual of the Night’s new video below.
Source: Switch eShop
Brothers: A Tale of Two Sons announced for Switch, out this month
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
The critically-acclaimed adventure game Brothers: A Tale of Two Sons is coming to Switch, 505 Games has revealed.
New to the Switch version, a two-player mode will be included. You’ll be able to control both brothers at once in single-player or with a friend in co-op.
More: 505 Games, Brothers: A Tale of Two Sons, top
Terraria details plans for touch support functionality on Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
When Terraria eventually lands on Switch, it’ll arrive with some extensive touch support functionality. Developer Pipeworks outlined what it has in store for this in a forum post this week.
Here’s what players can expect:
More: 505 Games, Pipeworks Studio, Terraria
Purchase Bloodstained at Best Buy, get a steelbook
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Best Buy has revealed an exclusive bonus for purchasing Bloodstained: Ritual of the Night. If you get the game at the retailer, you’ll receive the steelbook pictured above.
Bloodstained launches for Switch on June 25. You can pre-order it on Best Buy here.
More: 505 Games, ArtPlay, Bloodstained
New video gives a look at Terraria running on Switch
Posted on 5 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Terraria is still in development for Switch, more than a couple of years after it was originally announced. As the wait continues, developer Pipeworks Studios shared a new look at the game running on Nintendo’s console. Check out the footage below.
More: 505 Games, Pipeworks Studio, Terraria
Bloodstained: Ritual of the Night launches for Switch on June 25, new trailer
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
505 Games and ArtPlay have finally dated the gothic horror side-scrolling action RPG Bloodstained: Ritual of the Night. It’ll be available on June 25 for Switch, the two companies announced.
Here’s the latest information about the game:
Bloodstained: Ritual of the Night resolution and frame rate detailed on Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
When Bloodstained: Ritual of the Night was playable at PAX East 2019, some concern came about after fans went hands-on with the Switch build. Based on what was at the event, the game just didn’t run as well as it could.
505 Games has now shed light on what happened. Switch units at the show apparently overheated, which “caused the game to drop frames and not run as smoothly as we would have liked.” The same build as well as future builds have been “much more stable when the console isn’t overheated.” Continued optimizations have also taken place.