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A now-removed Game Informer preview offers gameplay details about Mighty No. 9. You can find them rounded up below.

– Beck can’t jump on walls
– He can dash and grab the edges of/climb ledges
– Only shoots horizontally in front of him
– Beck can continue firing at enemies until they blow up
– However, the fastest way to take them down is to shoot until they glow a certain color, then dash through them
– If enemies glow blue, you can dash through them to collect health
– Need to dash through 10 blue enemies to get a health boost
– Temporary weapon boost from red enemies
– This lets you shoot through enemies damaging the ones behind them
– Green temporarily boosts your walking speed
– For red and green enemies, a shrinking colored circle will appear above your head letting you know how much time you have before you run out
– The dash mechanic is unlimited even when dashing through the air
– After defeating bosses, they will appear in other levels to help you progress
– One boss in the game is named Battalion (temporary)
– This particular boss has an instant kill
– Damage Battalion by firing away until he glows, then dash through him
– If you don’t dash through the boss before it stops glowing, it will recover the health you took away

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Mighty No. 9: The Animated Series was announced at Anime Expo 2014 this month with a teaser but not much else. Speaking with Polygon, Digital Frontier’s Emmanuel Osei-Kuffour shared a little more about what we can expect.

Osei-Kuffour told Polygon:

“That being said, there are parts of the Mighty No.9 universe that simply can’t be explored in the game. For instance, what does Beck do outside of his battles? How does he feel about the pressure on him to be the hero? What mistakes has he made as the hero? With this cartoon, we are trying to add to the Mighty No. 9 universe by filling in the parts gamers can’t see in the game.”

Other bits about the show include:

– Won’t follow the game’s plot completely
– Will adapt it to incorporate elements that make it comfortable for an episodic show
– Some of the main cast’s character traits have been “revisited”
– This will allow for more interesting, varied stories
– The “essence” of each character will be close to that of their game counterpart
– The cartoon gives companions such as Beck’s assistant Call their own time to shine
– The robotic girl, who has “no emotion at all,” will constantly and playfully clash with Beck
– Beck feels human emotions and is very excitable
– The cartoon will further explore their relationship in addition to how the pair get along with two other game characters, Dr. White and Dr. Sanda
– Much of the show will focus on Beck learning to manage his emotions and function as a Mighty Number
– Beck doesn’t want to save the world and his “human heart” makes him an anxious combatant and a clumsy fighter
– Action-packed show that hopes to glean laughs from both children and adults
– It bears Inafune’s stamp of approval as well as a ton of wiggle room for players to get to know the characters on a deeper level

Source

Comcept shared four new videos from Mighty No. 9 today that highlight some of the game’s actions. You’ll find them all gathered below.

Mighty No. 9 was one of Kickstarter’s most successful campaigns having raised nearly $4 million. However, Comcept announced last night that the company is opening a second funding campaign. This will be handled through PayPal.

Funds raised through Kickstarter last year will be used to complete development on the entire game. But with this new crowdfunding opportunity, the team is “looking to add new content to the game that we did not or could not add to the stretch goals during the original funding campaign”.

The first goal, set at $100,000, will add full English voice acting.

You can find more information in an official FAQ here.

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