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Disney Infinity 3.0

Game Informer published an extensive interview with John Vignocchi from Disney Interactive. In addition to talk about the company’s gaming approach within Disney, he also touches on how things are managed to fuel the Infinity brand. Check out the interview below.

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Game Informer has posted another video of Disney Infinity 3.0. This time around, we get a look at the Star Wars space battles. View the video below.

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A new video from Game Informer gives us a first look at Star Wars combat in Disney Infinity 3.0. Watch the video below.

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Game Informer went live with another article about Disney Infinity 3.0 today. The latest information covers the game’s farming, Dispenser, path tool, proximity detector elements.

A summary of details are rounded up below. Be sure to give Game Informer’s full piece a look here.

Farming

– Farming is one of the Toy Box’s biggest additions
– More content for the so-called nurturing players
– With the farming system, players can cultivate and harvest crops
– This can be done alone or with a sidekick buddy
– Sidekicks eat food
– Feeding them will allow the sidekicks to gain experience in different ways
– Sidekicks become better helpers and stronger companions in the new Toy Box Takeover dungeon-crawler game

Dispenser

– The new Dispenser addresses the problem of overwhelming players with too much content
– The Dispenser is like an oversized gunball machine
– It’s loaded with toy-filled capsules
– Stand on its button, and a capsule pops out, containing a random Toy Box item that you’ve already unlocked
– When you chuck it onto the ground, its contents are revealed
– Every new Toy Box world starts out with one of these dispensers

Path tool

– New path tool allows creators to add entirely new gameplay to their Toy Boxes, and add in elements and effects that were only previously possible through workarounds
– With the tool, players draw a path, dot by dot, in their world
– As each dot is added, the path attaches to those behind it
– When it’s finished, creators can use it as an A.I. path
– Can use the tool to create paths for A.I. drivers to navigate or create rail shooters
– The camera can swoop by on a path, adding a cinematic flair
– The camera can also be locked onto a 2D plane, allowing for actual side-scrolling platform games
– Paths can be of varying widths, and they can be used to trigger effects such as fireworks

Proximity detector

– Assign the toy to a character, and they then have several invisible concentric circles radiating from their bodies
– Each section can trigger a different response
– Ex: cross one of the outer rings, and a townsperson can tell you to back off
– Get closer into its user-defined comfort zone, and it can be configured to run away from you
– Put it on an object and have sound effects play when you get too close

Game Informer has uploaded a couple of videos showing the first gameplay from Disney Infinity 3.0. In the first video, we get a look at the Tatooine track in Speedway. The second video showcases a bit of gameplay from the different playsets.

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Game Informer continued its coverage of Disney Infinity 3.0 today with a new article about combat and Ninja Theory’s Twilight of the Republic playset. If you’re interested in checking out the new information, give our summary a look below. You can also read Game Informer’s full article here.

Combat details

– Ninja Theory was asked to help improve combat Disney Infinity
– The studio was working on lightsaber combat six months before Disney Infinity 2.0 was finished
– Ninja Theory “made sure the animations start immediately, so when you press a button there is already movement and gives you that feeling of responsiveness”
– Combat improvements apply to the game as a whole, not just Star Wars
– Characters like Mr. Incredible will play better than before
– Younger players can still button mash
– The team wants to reward those seeking depth
– Luke Skywalker can use a blaster and a lightsaber
– Pausing mid-combo and holding down buttons will branch your attack off in different combo directions
– Characters with control over the Force can push and pull enemies
– Anakin’s special attack lets him use the force to make a giant ball of loose trash in the air and have it crash down on enemies
– You have full control over this attack and can release it early, even if it hasn’t reached its full potential
– The team has addressed confusing combat aspects of the first two games
– Auto-lock previously forced you to move toward the enemies you were attacking if you were playing as a character that used guns or blasters, but in this game, firing on an enemy will lock you onto a target, and you can flick between targets
– There’s also an option to enter manual targeting
– More enemy variety

Ninja Theory’s Twilight of the Republic playset

– Frames the action of the prequel trilogy
– Plot is set after the second movie
– Anakin has not yet embraced the dark side
– Anakin and the other Jedi have reached the height of their abilities
– Kicks off on Geonosis
– Here, players explore the reactivated Droid factory
– Cross paths with General Grievous, Jabba the Hutt, Cad Bane, Mace Windu, Sebulba, Darth Maul, and many others across planets like Coruscant and Tattooine
– The playset is authentic in the Star Wars canon and does properly slot in the timeline, but it still maintains Disney Infinity’s core conceit that these games star toy versions of notable characters in a toy playground
– That’s why Lucas and Avalanche opted to use the most iconic versions of the characters for its designs
– Technically not a canonical story

Game Informer has a new article up on Disney Infinity 3.0 that has a bunch of details about the game. We’ve rounded them up below, but be sure to check out the site’s full preview here.

– Gobo (Pirates of the Caribbean and Guardians of the Galaxy Playsets) is working on 3.0
– The team is trying to incorporate as many elements from the Star Wars trilogy as possible
– Both Death Stars will need to be blown up during trench runs
– Star Destroyers will be battled in space
– Ride a Bantha from the bars of Mos Eisley to the dance floor of Jabba’s palace
– Exlore the ice world of Hoth
– Battle the four-legged AT-ATs
– For the first time, AT-ATs can turn
– AT-ATs and AT-STs can correct themselves and turn when walking over any terrain
– AT-ATs and AT-STs can adjust their balance and recover if knocked over
– Young players have been brought in for weekly play tests
– Take down AT-ATs by piece by climbing their legs or take control of them yourself
– Ex: land a Snowspeeder on top of the AT-AT and break apart its back to reveal a giant controller with buttons to stand on to direct its movement and fire its weapons
– Can remove the controller from its back and carry it away to where you have a full view of the walking tank
– Can also explore Tatooine
– In this area, you’ll find Sandcrawlers
– Ride on the roofs of Mos Eisley on a Batha
– Levels in the game are designed to allow players to do whatever they want in the context of a Star Wars world
– There were initially plans to have Ninja Theory make the Playset based on the first three films, with Gobo set to work on the prequel trilogy
– After examining the content of each of the trilogies, and some shifting, it was decided since Ninja Theory specialized in combat, it should be working on the trilogy that featured Jedis fighting at their prime
– This led Gobo to handling the trilogy since the studio had a background in racing and vehicles
– Can take control of iconic vehicles like the X-Wing and the Millennium Falcon
– Star Fox was an inspiration
– Not all space battles are on rails
– The two Death Star battles will be on rails
– Non-rail battles and flying around open space are like the all-range-mode from Star Fox 64
– Dedicated inputs make you do loop de loops and 180 degree turns and the bumpers on the controller let you lean tightly into turns

Game Informer published a new video feature that provides some insight into the creation of the Disney Infinity 3.0 Star Wars figures. There’s also some commentary from Avalanche’s Jeff Bunker. Watch the video in full below.

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Game Informer has posted a bunch of photos showcasing the new Disney Infinity 3.0 figures. We’ve posted a few of them below, though you can find even more here.

Update: Now up on Amazon.


Retailers are starting to open pre-orders for the Disney Infinity 3.0 Starter Pack following today’s announcement. Currently, product listings are up on Best Buy and GameStop. We’ll update this post when pre-orders go live on Amazon.


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