Nintendo reveals Sushi Striker’s drastically different origins and original concepts
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Just prior to the launch of Sushi Striker: The Way of Sushido, Japanese magazine Famitsu spoke with a couple of the game’s developers. Producer Hitoshi Yamagami and director Kaori Ando were both brought in for the discussion. Yamagami previously worked on the likes of Dr. Mario, Panel de Pon (referenced in the interview), and Fire Emblem while Ando has been involved with Tokyo Mirage Sessions #FE (also brought up in the interview).
The talk was very interesting, as we’re able to learn how Nintendo came up with the concept for Sushi Striker and how the project turned out the way it did in the end. The original plan was for something quite different, and various genres were considered.
Genei Ibun Roku #FE devs on reproducing Shibuya, game structure, scrapped battle intro idea
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 14 Comments
Several developers behind Genei Ibun Roku #FE were interviewed in Nintendo Dream’s February issue. Surprisingly, the March edition has another interview with the team as well. The lengthy lineup of staff who participated include producer Hitoshi Yamagami (Nintendo), director Kaori Ando (Nintendo), producer Shinjiro Takata (Atlus), director Eiji Ishida (Atlus), chief director Wataru Hirata (Atlus), art director Fumitaka Yano (Atlus).
Nintendo Dream’s latest feature isn’t quite as interesting as last month’s where we learned that Genei Ibun Roku #FE was originally planned for 3DS and considered a wide array of genres. But there are still quite a few juicy tidbits. After the break, you can see what the developers had to say about reproducing Shibuya, the game structure, and an idea for battle intros that was scrapped.
Genei Ibun Roku #FE devs on how the setting and Fire Emblem characters were chosen
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 19 Comments
Last week, we posted some translated excerpts from Nintendo Dream’s Genei Ibun Roku #FE interview. It’s a very interesting read since it gives you more of a clear picture about the project’s origins and how the game eventually turned into an RPG. If you missed it, be sure to check it out here.
We have a few final excerpts from Nintendo Dream’s piece today. Primarily, today’s topics include an in-depth explanation as to how the setting was decided upon, and how the team determined which characters from Fire Emblem to include.
Head past the break for the translation. The comments are from the interview with producer Hitoshi Yamagami (Nintendo), director Kaori Ando (Nintendo), producer Shinjiro Takata (Atlus), director Eiji Ishida (Atlus), chief director Wataru Hirata (Atlus), and art director Fumitaka Yano (Atlus).
Genei Ibun Roku #FE devs – thought about different genres, considered 3DS, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 39 Comments
In late December, Nintendo published Genei Ibun Roku #FE in Japan. Nintendo Dream thought it would make sense to speak with the game’s staff now that development is complete. The Japanese magazine caught up with producer Hitoshi Yamagami (Nintendo), director Kaori Ando (Nintendo), producer Shinjiro Takata (Atlus), director Eiji Ishida (Atlus), chief director Wataru Hirata (Atlus), and art director Fumitaka Yano (Atlus). That’s quite a number of developers indeed!
We’ve translated a lengthy part of the interview below. The excerpts are very insightful, as the developers spoke about how they thought about different genres for the project, considered 3DS (even making a project plan), and more.