Fire Emblem Warriors devs on how the game came to be, choosing characters / games, original characters, more
Posted on 1 year ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 190 Comments
This month’s issue of Nintendo Dream contains a lengthy interview with a couple of developers working on Fire Emblem Warriors. The Japanese magazine spoke with producer Yosuke Hayashi and director Hiroya Usuda. The interview covers some old topics, but also expands on previous interviews and throws new discussions into the mix as well.
Hayashi and Usuda first elaborated on Fire Emblem Warriors origins. The interview later talks about how the represented characters and games were chosen, including heated conversations between the developers, going with Shadow Dragon over the original game, choosing female Corrin over her male counterpart, and more. There’s also talk about the original characters and how their designs were updated after seeing the new characters in Fire Emblem Heroes – and plenty of other topics.
You can read the full Nintendo Dream interview with Hayashi and Usuda below.
Paper Mario: Color Splash devs on the color theme, Koopalings, music, and more
Posted on 2 years ago by Brian(@NE_Brian) in News, Wii U | 8 Comments
In a recent issue of Nintendo Dream, Nintendo and main developer Intelligent Systems spoke in-depth about Paper Mario: Color Splash. Representatives from both companies were asked about the color theme, why the Koopalings appeared, the music, and more.
We’ve prepared a translation of the noteworthy comments from both Nintendo and Intelligent Systems. If you’re interested in reading up about the game for additional insight, continue on below.
Hyrule Warriors / Legends producer on the final batch of DLC
Posted on 2 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
The final wave of Hyrule Warriors / Legends DLC featured Zelda: A Link Between Worlds. It was highlighted by the addition of two new characters: Ravio and Yuga.
In a recent issue of Nintendo Dream, producer Yosuke Hayashi chatted about the final DLC in-depth. He commented on why two characters were included in the DLC, their weapons, and making them playable. Continue on below for our full translation.
Tank Troopers – developed by Vitei, how the game came to be, voice acting from Nintendo staff
Posted on 2 years ago by Brian(@NE_Brian) in 3DS eShop, News | 9 Comments
Tank Troopers debuted on the Japanese 3DS eShop a couple of weeks ago, and it’s heading west sometime this winter. The game actually wasn’t developed by Nintendo internally. Vitei, the team that created Steel Diver and Steel Diver: Sub Wars, was the primary studio behind Tank Troopers.
From Nintendo, director Takaya Imamura, character designer Yuki Kaneko, and composer / sound effects designer Ryo Nagamatsu were involved. Contributing from Vitei’s side, we have confirmation that Atsushi Obata acted as project manager while Takao Kurebayashi was the design manager. Obata later became a director after Imamura left the project for the production of Star Fox: The Battle Begins. Also, Vitei founder Giles Goddard was a program director and constructed the main system of this title.
Hyrule Warriors producer on Marin’s inclusion – bell weapon, appearance, movements
In a recent issue of Japanese magazine Nintendo Dream, producer Yosuke Hayashi was asked about the inclusion of Marin in Hyrule Warriors and Hyrule Warriors Legends. The character made it in as part of the Link’s Awakening DLC Pack.
Hayashi touched on why Marin uses a bell, her appearance, and movements. Head past the break for our full translation.
Nintendo considered Fire Emblem and Pokemon crossover before moving on to Tokyo Mirage Sessions #FE
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 21 Comments
Tokyo Mirage Sessions #FE certainly had an interesting development cycle. At one point, it was considered for 3DS. The team also thought about various genres. But in the end, Tokyo Mirage Sessions #FE was made for Wii U as a mostly unique RPG that borrows some elements from Fire Emblem and Shin Megami Tensei.
Going back well before development started, the game’s origins also have some ties to Pokemon, strangely enough. Nintendo director Hitoshi Yamagami revealed in a Nintendo Dream companion booklet at the end of last year that the company’s Kaori Ando “proposed a plan” that would have featured Pokemon and Fire Emblem. However, since a different proposal was floating around at the same time which would eventually become Pokemon Conquest, the idea was abandoned.
Here’s what Yamagami and Ando had to say about the situation, as translated by kantopia:
Phoenix Wright: Ace Attorney – Spirit of Justice devs give detailed insight into various characters
Posted on 2 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Last month, we shared some excerpts from a Phoenix Wright: Ace Attorney – Spirit of Justice developer interview included in a recent issue of Japanese magazine Nintendo Dream. If you missed it, head on over here for tidbits about Maya’s return, scrapped ideas, and more.
What we translated didn’t actually cover Nintendo Dream’s entire discussion. There were also several pages dedicated entirely to talk about the different characters in the game, ranging from big ones like Phoenix and Apollo up through new additions such as Ahlbi. We now have an extremely lengthy summary based on the interview with Motohide Eshiro (producer), Takeshi Yamazaki (director), and Takuro Fuse (co-director).
If you decide to proceed, be aware that there are some light spoilers. The summary covers characters included in multiple cases.
Page 1: Phoenix Wright, Apollo Justice, Athena Cykes
Page 2: Maya Fey
Page 3: Rayfa Padma Khura’in (bonus: early concept art)
Page 4: Nahyuta Sahdmadhi (bonus: early concept art)
Page 5: Case 1 characters
Page 6: Case 2 characters
Page 7: Case 3 characters
Ace Attorney – Spirit of Justice devs on Maya’s return, scrapped ideas, much more
Posted on 2 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
In one of its recent issues, Japanese magazine Nintendo Dream conducted an extensive interview with some of the developers behind Phoenix Wright: Ace Attorney – Spirit of Justice. Motohide Eshiro (producer), Takeshi Yamazaki (director), and Takuro Fuse (co-director) participated in the discussion.
There was a ton of talk about the 3DS game in Nintendo Dream’s interview spawning over 10 pages. The developers touched on topics like Maya’s return, ideas left on the cutting room floor, and more.
Head past the break to read up on our translation.
Kirby: Planet Robobot director on the story, characters, Robobot Armor, and abilities
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
Last month’s issue of Nintendo Dream contained a noteworthy interview with Kirby: Planet Robobot director Shinya Kumazaki. It was very insightful, with Kumazaki discussing topics like the story, characters, Robobot Armor, and abilities. He also delves a bit into the game’s origins and reveals that Planet Robobot was originally intended to be more along the lines of “Kirby Triple Deluxe 2”. On top of that, we have an interesting image at the end of the post.
We’ve rounded up a bunch of the questions and answers from Nintendo Dream’s interview. Head past the break to read our translation full.
Miyamoto and Hayashi talk Star Fox Zero – story, GamePad, vehicles, more
Posted on 3 years ago by Brian(@NE_Brian) in News, Wii U | 43 Comments
This month’s issue of Japanese magazine Nintendo Dream contains a lengthy interview which mainly pertains to Star Fox Zero. The publication spoke with Shigeru Miyamoto and co-director Yugo Hayashi about the recently-released Wii U game.
We now have a summary of what was shared in the interview. Miyamoto and Hayashi talked about the approach to the story, GamePad, vehicles, and even a bit about Star Fox Guard, among other topics. Head past the break for the full rundown.