Nintendo Switch Online adds Kirby Super Star icons
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
Starting today, if you’re a Nintendo Switch Online member, you can claim new icons based on Kirby Super Star. This is one of the monthly classic games that we’ve been seeing on the service as of late.
In order to claim the icons, you’ll first need to boot up Kirby Super Star on the Super Nintendo Entertainment System – Nintendo Switch Online app. You can then get each design for 10 Platinum Points each on My Nintendo. There are a total of ten icons up for grabs at the moment.
Sakurai shares development details on Kirby Super Star
Posted on 2 years ago by Nicolas in General Nintendo, Videos | 0 comments
Following his previous videos detailing development on Kirby’s Dream Land and Kirby’s Adventure, Masahiro Sakurai has released a new video on his channel providing a closer look at Kirby Super Star’s development.
Sakurai mentions that the game was created with two core ideas in mind; two-player simultaneous play, and an “omnibus” collection format. The first of these was actually something requested by Shigeru Miyamoto, who had apparently been wanting to implement two-player simultaneous multiplayer into the Super Mario Bros. series, but couldn’t find a way to make it work with the fast-paced nature of those games.
More: Kirby Super Star, Masahiro Sakurai
Sakurai on Kirby Super Star – Miyamoto’s request, DKC influence, cut game, development name, more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 17 Comments
Nintendo closed out its series of interviews for the Super NES Classic Edition with a bang. Masahiro Sakurai spoke about Kirby Super Star in depth, which is a game he directed 25 years ago.
One notable part of the interview touches on how a request from Shigeru Miyamoto led to the inclusion of two-player co-op. Sakurai also goes over how Donkey Kong Country’s visuals influenced Kirby Super Star, a planned game that was cut, and the development name.
You can read about these topics and more below from the full interview with Sakurai.