Submit a news tip



Kirby Super Star

Following his previous videos detailing development on Kirby’s Dream Land and Kirby’s Adventure, Masahiro Sakurai has released a new video on his channel providing a closer look at Kirby Super Star’s development.

Sakurai mentions that the game was created with two core ideas in mind; two-player simultaneous play, and an “omnibus” collection format. The first of these was actually something requested by Shigeru Miyamoto, who had apparently been wanting to implement two-player simultaneous multiplayer into the Super Mario Bros. series, but couldn’t find a way to make it work with the fast-paced nature of those games.

Nintendo closed out its series of interviews for the Super NES Classic Edition with a bang. Masahiro Sakurai spoke about Kirby Super Star in depth, which is a game he directed 25 years ago.

One notable part of the interview touches on how a request from Shigeru Miyamoto led to the inclusion of two-player co-op. Sakurai also goes over how Donkey Kong Country’s visuals influenced Kirby Super Star, a planned game that was cut, and the development name.

You can read about these topics and more below from the full interview with Sakurai.


Manage Cookie Settings