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Michael Aschenbrenner

We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from RCMADIAX, Eden Industries, and Frozenbyte as they share some thoughts about the stress of making games. Head past the break for their comments.

Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.

BLOK DROP U creator Michael Aschenbrenner has shared a new look at the game’s upcoming update on Miiverse. As shown in the shot above, it’ll bring about an upgraded art style, including slight shadow effects.

Aschenbrenner’s full Miiverse message reads:

Today is day 1 of my 3 day reveal for the new BLOK DROP U update. Today’s screenshot is of stage 11 and shows off the new art style. Also, you will notice that I added a slight shadow effect to the bloks and blades to give the game a dimensional look. Let me know what you think in the comments and check back tomorrow for another screenshot reveal!

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RCMADIAX has shared a few bits about BLOK DROP U’s upcoming update on Miiverse.

As relayed by creator Michael Aschenbrenner, the first update “will address a few items that users requested.” That includes “a cleaner art style, save option, and stage select screen.” No new content will be added for this particular update.

Aschenbrenner’s message in full reads:

Starting March 31st, over the course of a few days, I will be showing off screenshots of the new BLOK DROP U update that is currently in development. This first update will not add any additional content, but will address a few items that users requested. This includes a cleaner art style, save option, and stage select screen. I hope you enjoy what I have worked to build.

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BLOK DROP U is just the start of RCMADIAX’s support for the Wii U eShop. Additional projects are in the works for Nintendo’s digital store, including “Super Robo Mouse”.

RCMADIAX’s Michael Aschenbrenner shared the following information about the game while speaking with Always Nintendo:

This title is still early in development, but I can share a few basic details. You assume the role of a robot mouse that must get through the maze to the end goal. The goal at the end is locked and you must collect “Titanium Cheese” game pieces in order to unlock the goal. During your journey you will come across many obstacles including enemies and big bosses. You could say it falls in the puzzle platformer category. I am currently working with a professional artist to give the title a premium look and feel. I hope to have more information to share in mid-February about this title and would like to launch in Q2 2014.

Aschenbrenner says his “short term goal is to work on Wii U content exclusively.” At the moment, he’s working on free updates for BLOK DROP U as well as four projects, “of which 3 will remain Wii U exclusives”.

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BLOCK DROP U creator Michael Aschenbrenner provided an update on the game’s release date, price, and free stages planned for release later in the year while speaking with Nintendo Life.

He told the site:

Plan is to release in Q1 of 2014 for the North American markets at $1.99. The project has been submitted to NoA for review as of this writing. I am also working on a release for Europe and Australia, but that may not hit the Q1 timeframe and instead slip into Q2. No plans to launch in Japan, unless there is a publisher that would like to bring it to that market! I do have plans to add in 20 FREE new stages in Q2/Q3 2014, with a final batch of 30 FREE additional stages in Q4 2014. Bringing the total number of stages in the game to 80 with no increase in price.

Aschenbrenner also spoke about using HTML5 within the Nintendo Web Framework on Wii U:

Basically it (HTML5) is a web-based programming language. The same type of code that generates websites can now be used for interactive entertainment.

…Of course none of this would be possible without tools and documentation from Nintendo. Most of the code is natural HTML5, but there are situations when hardware or services must be called into your project that require specific Nintendo API’s (application programming interface).

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