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Later this week, The Takeover will finally be launching on Switch. Find some early footage in the video below.

The Takeover will be available for Switch via the eShop on June 4.

Back in 2017, the old school beat ’em game The Takeover was confirmed for Switch. It’s been three years since then, and we now finally have a release date. An eShop listing shows that The Takeover will be avaiable on June 4.

Here’s an overview of the title:

When we last heard about ’90s Super GP, that was back in 2017. It was given a name change from 90’s Arcade Racer to its new title and naturally moved from Wii U to Switch. Nicalis hasn’t had much to say since then, but the company still seems committed to the project.

On Twitter, Nicalis’ Tyrone Rodriguez noted, “The original scope of what was in the Kickstarter wasn’t realistic for a single artist to do. He was able to get a lot of things running, but you need a specialist for a lot of things, like online – which the game will now have”.

There’s still no word on any sort of release window for ’90s Super GP, but hopefully we’ll get another update


Developer Pelikan13 has released yet another bit of footage for their upcoming side-scrolling beat-em-up Switch title The Takeover, this time in the form of an official English trailer. Inspired by classics like Streets of Rage and Final Fight, the modern title features fast gameplay as well as an extended combo system.

Be sure to check out the video below.

The TakeOver

Pelikan13 showed off its upcoming beat ’em up The TakeOver during BitSummit a few days ago. Have a look at the Switch game below.

The Takeover is making its way to Switch. That’s according to a note included on the official Twitter account.

The Takeover is developed by Pelikan13, who was the original creator of The 90’s Arcade Racer (now seemingly known as ’90s Super GP, and it’s Switch-bound). It takes inspiration from classics like Streets of Rage, and plays as a beat ’em up.

Here’s a brief overview:

The TakeOver is at heart and old school beat ’em up inspired by games like Final Fight and Streets of Rage. Although the gameplay is based on these classic games it offers an extended combo system, fast gameplay and modern visuals. Using a combination of full 3D backgrounds and high definition pre rendered sprites the game is designed with Full HD in mind.

And a trailer:

Source, Via

First announced for the system in 2013, 90’s Arcade Racer was supposed to eventually end up on Wii U with Nicalis as the game’s publisher. After several years though, nothing materialized, and it has been difficult to obtain an update about the situation.

That brings us to Switch. Wii U is off the table at this point, but Nicalis appears to be bringing 90’s Arcade Racer to Nintendo’s new console instead under the name ’90s Super GP. The project is listed on the company’s revamped website.

’90s Super GP is still without a release date. But since it has a new name and is coming to a new console, hopefully it’s not too far off.

An overview of ’90s Super GP is posted below.

A new gameplay video for 90’s Arcade Racer has come online showing the latest progress with AI and functioning gameplay mechanics. Check it out below.

Today’s video originates from a new Kickstarter update, which you can find here. It shows off the various playable cars in the game.

Pelikan13 shared an overview of tracks in The 90’s Arcade Racer as part of a Kickstarter backer update this past week. You can find the full rundown below, along with screenshots of each.

Oval: This is the most basic track in the game, it’s a good place to practice and get accustomed to the game’s drift mechanics.
Difficulty: Easy

Oval Infield: A few tricky corners can catch you out so you will have to use the brakes.
Difficulty: Medium

Island Short: This is the signature track of the game, it’s small with quite a few tricky corners.
Difficulty: Medium

Island Long: This track has long straights and wide corners with only a couple of places that require braking.
Difficulty: Easy

Mountain Short: There are plenty of U-turns in this track, you will need to master the drifting mechanics to put in some good times.
Difficulty: Hard

Mountain Long: This is the longest track in the game, it has everything from very tight U-turns to long straights and plenty of elevation.
Difficulty: Hard

Airport: Long straights followed by sharp corners.
Difficulty: Medium

VR track: This is a bonus track Inspired by a certain Racing game about Virtua.
Difficulty: Medium

Playroom: Another bonus track, this one is inspired by Scalextric, the famous slot racing toy.
Difficulty: Medium

Thanks to Jake for the tip.


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