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The 90’s Arcade Racer

When we last heard about ’90s Super GP, that was back in 2017. It was given a name change from 90’s Arcade Racer to its new title and naturally moved from Wii U to Switch. Nicalis hasn’t had much to say since then, but the company still seems committed to the project.

On Twitter, Nicalis’ Tyrone Rodriguez noted, “The original scope of what was in the Kickstarter wasn’t realistic for a single artist to do. He was able to get a lot of things running, but you need a specialist for a lot of things, like online – which the game will now have”.

There’s still no word on any sort of release window for ’90s Super GP, but hopefully we’ll get another update

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First announced for the system in 2013, 90’s Arcade Racer was supposed to eventually end up on Wii U with Nicalis as the game’s publisher. After several years though, nothing materialized, and it has been difficult to obtain an update about the situation.

That brings us to Switch. Wii U is off the table at this point, but Nicalis appears to be bringing 90’s Arcade Racer to Nintendo’s new console instead under the name ’90s Super GP. The project is listed on the company’s revamped website.

’90s Super GP is still without a release date. But since it has a new name and is coming to a new console, hopefully it’s not too far off.

An overview of ’90s Super GP is posted below.

A new gameplay video for 90’s Arcade Racer has come online showing the latest progress with AI and functioning gameplay mechanics. Check it out below.

Today’s video originates from a new Kickstarter update, which you can find here. It shows off the various playable cars in the game.

Pelikan13 shared an overview of tracks in The 90’s Arcade Racer as part of a Kickstarter backer update this past week. You can find the full rundown below, along with screenshots of each.

Oval: This is the most basic track in the game, it’s a good place to practice and get accustomed to the game’s drift mechanics.
Difficulty: Easy

Oval Infield: A few tricky corners can catch you out so you will have to use the brakes.
Difficulty: Medium

Island Short: This is the signature track of the game, it’s small with quite a few tricky corners.
Difficulty: Medium

Island Long: This track has long straights and wide corners with only a couple of places that require braking.
Difficulty: Easy

Mountain Short: There are plenty of U-turns in this track, you will need to master the drifting mechanics to put in some good times.
Difficulty: Hard

Mountain Long: This is the longest track in the game, it has everything from very tight U-turns to long straights and plenty of elevation.
Difficulty: Hard

Airport: Long straights followed by sharp corners.
Difficulty: Medium

VR track: This is a bonus track Inspired by a certain Racing game about Virtua.
Difficulty: Medium

Playroom: Another bonus track, this one is inspired by Scalextric, the famous slot racing toy.
Difficulty: Medium

Thanks to Jake for the tip.

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The 90’s Arcade Racer developer pelikan13x shared the first footage of his game running on Wii U. Check out the video below.

Thanks to uPadWatcher for the tip.

Over on its blog, Nicalis provided an update on the Wii U version of The ’90s Arcade Racer.

Bringing the game over “from PC/windows environment to Wii U has been a straight forward process since the project is being built on top of Unity and the team porting Unity to Wii U have obviously been doing a great job,” it was explained.

And regarding the game’s technical aspects:

Without getting into minutia that we’re probably not allowed to share in great detail, some things that worked on PC couldn’t be ported exactly Wii U without having affecting how the game performs on the Nintendo console–and probably other consoles, too. However, we’re very happy with the results. Fidelity, image quality and a smooth framerate are our priorities. Detractors note, Wii U is proving very capable of running the game at 60fps at 720p with 4xMSAA and FXAA resulting in a crystal clear image. It’s simply beautiful.

The lead programmer on ’90s Arcade Racer has been busy working on the game’s AI, among other elements. Ultimately, the goal is to support 30 cars in each race.

The ’90s Arcade Racer doesn’t have a release date at this time, though mid-2014 is currently targeted.

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