Persona Q: Shadow of the Labyrinth details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
A few new Persona Q: Shadow of the Labyrinth details have surfaced from Famitsu. You can find the information rounded up below.
– Other Persona 3 and 4 party members can now use alternate Personas
– These are known as “Sub-Personas”
– In the story, characters gain this power somehow by way of the two protagonists meeting each other
– Has something to do with their Wild Card power
– Boost meter is built up by exploiting enemy weaknesses
– Characters who manage to enter a Boosted state can on their next turn use their skills for free and jump ahead in line in terms of attack priority
– Follow-up attacks that are performed when another character has taken their turn
– All-Out Attacks have a higher chance of triggering as more and more characters enter a Boosted state
– Party chatter between members can change depending on who’s fighting with you
– Unclear if this is just for battles or if it can include conversations outside of fights
Persona Q: Shadow of the Labyrinth – Aigis and Teddie character trailers
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Persona Q: Shadow of the Labyrinth footage
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Persona Q: Shadow of the Labyrinth – Yukari and Junpei character trailers
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Persona Q: Shadow of the Labyrinth – Rei and Zen character trailers
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Persona Q: Shadow of the Labyrinth – Yukiko And Shinjiro character trailers
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Persona Q: Shadow of the Labyrinth – Chie And Akihiko character trailers
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Persona Q: Shadow of the Labyrinth trailers feature Mitsuru, Yosuke
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Persona Q: Shadow of the Labyrinth composers on the game’s music
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Famitsu recently spoke with a pair of composers involved with Persona Q: Shadow of the Labyrinth’s music. Shoji Meguro, composer of the Persona series and Atsushi Kitajo, composer of Persona Q: Shadow of the Labyrinth, chatted with the Japanese magazine.
The two told Famitsu:
“While it does have the essence of Etrian Odyssey in it, once you get to play it for yourself, you’ll immediately know that it’s a new title of the Persona series. Even on the sound-side of things, essentially, it doesn’t stray away from the Persona series, and we were even able to bring out a unique Persona Q sound to it.” – Kitajo
“The scenario has some comical parts, but the planners had a few difficult requests like wanting us to give a taste of an occult-like BGM.” – Meguro
“In the first place, Persona Q has a side that is meant for the Atlus brand’s 25th anniversary festival, and in addition to this, the desire to make it a ‘complete title’ in the Persona series, has become very strong. In that regard, the sound direction will be changing, so we’ve also had some consultation done within the development team.” – Kitajo