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This month’s issue of RetroGamer has an interview with a number of former Rare employees. One section has some staffers reflecting on the studio’s relationship with Nintendo, which was a two-way street.

Chris Seavor told the magazine that Rare came up with jet skis in Wave Race 64 while Shigeru Miyamoto suggested ties in Donkey Kong Country:

“Bottom line, everybody won: Wave Race 64 was originally with boats until Tim suggested Jet Skis and in Donkey Kong Country he didn’t have a tie until Miyamoto added one.”

Another ex-Rare staffer, Chris Sutherland, also noted that Miyamoto’s input was crucial when it came to another element of Donkey Kong Country:

“The ground slap that Donkey Kong performed in the DKC series originated as a suggestion from Miyamoto.”

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Rare is still sharing neat videos and secrets for some of its games. That continues today with “Five Things You Didn’t Know About Banjo-Kazooie”, which you can watch below.

Rare continues its behind-the-scenes videos of its various games with another one focusing on Battletoads. Below, you can listen to bonus insider facts straight from the studio.

Rare has a new behind-the-scenes video up that focuses on the music of Battletoads. Take a look at the video for commentary from composer David Wise, who shares some insight and even has a bit of a musical performance.

Jet Force Gemini only made its way to the Nintendo 64, but a Game Boy Color version was once in the works as well. Although it seemed to be nearly complete, the project was cancelled in 2000 or so.

Screenshots of Jet Force Gemini on the Game Boy Color found their way online previously. Just recently though, an off-screen video of the game’s intro showed up on YouTube. You can watch it below.

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Former Rare developer Chris Seavor shared interesting insight into the studio’s past on Twitter. In a message published yesterday, Seavor showed an image of the unreleased title Urchin, which would have had toys-to-life functionality similar to that of amiibo.

That’s as follows:

Seavor continued the discussion with one fan on Twitter and noted that an amiibo-like idea was something Rare gave some thought to “years and years ago during the N64 cycle.”


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The latest “Rare Revealed” video has key members of the Perfect Dark development team looking back on the game. Take a look at the complete feature below.

Many years ago, Rare was working on something known as “Dream” for the SNES and N64. This eventually became Banjo-Kazooie after it was heavily reworked.

We never got a proper look at Dream… until now. Rare published a video today showing the title running on both the SNES and N64. Brand new footage is below, along with staff interviews.

It was just last week that Rare shared brand new footage from the unreleased N64 game Twelve Tales: Conker 64. This is how Conker’s Bad Fur Day was originally imagined.

Following the recent footage, Rare has now posted a music track from the game. Give it a listen below.

Before Conker’s Bad Fur Day became the game we know of today, it was a radically different project. The team originally set out on creating something like an interactive cartoon with characters that would have very expressive faces.

Rare showed more of Twelve Tales: Conker 64 in a new video today, including previously-unseen footage. Check it out below.


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