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GameXplain has put together a fairly comprehensive listing of levels in Donkey Kong Country: Tropical Freeze. You can find the full lineup below.

Just in case you were wondering, Donkey Kong Country: Tropical Freeze doesn’t run naturally at 1080p. Nintendo has clarified that the game is native 720p (at 60 frames per second by the way), though is upscaled to the higher resolution.

GameXplain relayed the news via Twitter:


This probably won’t end up being a big deal for most players, but is worth mentioning in any case.

Source

Nintendo has released another batch of screenshots for Donkey Kong Country: Tropical Freeze. Today’s images show new levels, shop, leaderboards, and more. View the set above.

New previews are starting to hit for Donkey Kong Country: Tropical Freeze. You can find information rounded up from IGN’s report below.

– Game has a lot of secrets
– Puzzle pieces, collectible letters, bonus rooms, concealed coins, alternate exits, and scores of bananas
– One secret: tucked away rendering of Samus Aran’s Gunship
– Familiar Donkey Kong Country melodies
– Tropical Freeze’s level designers creatively integrate the artistic aesthetic into the exploratory mechanics
– Every theme is new and originally composed
– Buy extra lives, items, sidekicks, and the assistance of Squawks the Parrot in Funky Kong’s chain of Fly and Buy stores
– Rambi the Rhino returns in select levels
– Enguarde the Swordfish is nowhere to be found
– New zipline stages
– One boss battle: simple timing-based fight against a giant anthropomorphic viking seal sliding on his belly along a half-pipe
– Another boss: sorcerous owl, has seven unique attacks
– Chase the owl through three arenas
– Post-game Hard Mode confirmed
– Time Attack: speedrun stage replay variant
– Post best time for each Time Attack challenge to online leaderboards
– Compare scores with friends and the community
– Leaderboards will also keep track of which sidekicks are used to help complete these stages

Source

Nintendo has shared a new screenshot from Donkey Kong Country: Tropical Freeze, confirming the return of Rambi. You can find it below.


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Retro Studios president Michael Kelbaugh and Nintendo producer Kensuke Tanabe commented on how the two companies cooperate in the development of projects in the latest issue of ONM.

To begin, Kelbaugh explained how the process is ultimately “a symbiotic relationship” between Retro, Nintendo SPD, “and other entities throughout the Nintendo family.”

He said:

“Tanabe-san and his team at SPD are our primary contacts at Nintendo. Please let me be clear: games developed at Retro Studios are a collaboration between members from Retro Studios, SPD and other entities throughout the Nintendo family. It’s a symbiotic relationship that consists of members from all over the world; we are very honoured to be working with such a talented team.

“When we worked on Mario Kart 7, we were working on Tropical Freeze at the same time. Part of the team was working on creating assets for Hideki Konno’s group, the Mario Kart team, and part of our team continued making progress on Tropical Freeze in conjunction with Tanabe-san and SPD.”

Retro Studios president and CEO Michael Kelbaugh commented on Donkey Kong Country: Tropical Freeze’s new 3D camera and how the Metroid Prime games influenced the company’s Donkey Kong titles as part of an interview with GamesTM this month. In doing so, Kelbaugh revealed that Metroid Prime’s engine and tools were used to make Returns.

Kelbaugh told the magazine:

With every game we make, we get better. In that sense, yes, the experience we gained working on the Metroid Prime franchise was invaluable.

Specifically answering your question about 3D to 2D, what you may not realise is that we constructed the levels in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze in very much the same manner as we did the levels in Metroid Prime. However, levels in Returns and Tropical Freeze are much, much larger and more detailed. And I’ll share this with you; we used the Metroid Prime engine and tools to develop Returns, so technically, the lessons learned on Metroid Prime were directly applied.


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