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Rhodri Broadbent

Scam Kitty developer Dakko Dakko is creating a new Wii U title. Rhodri Broadbent, speaking with Eurogamer, shared the news. Specifics were not revealed.

Broadbent also discussed his “love” for Wii U and how the system “always brings a lot of new potential to gameplay, because you think about things in a different way.”

Broadbent’s words in full:

“I love it! It’s still a little joy box to me. As a developer, I’m still working on a project right now I can’t talk about now on the Wii U. It always brings a lot of new potential to gameplay, because you think about things in a different way. It’s always nice to have more control options, and more weirdness in your hardware in terms of being able to inspire new ideas in a developer. I’m sad it hasn’t reached the market it was supposed to, or I expected it to. But in terms of delivering good games I think it’s doing well.

“I’m a big fan of all crazy hardware. As a kid, and as a developer, I’ve always been interested in things that use hardware and interesting ways, and interesting hardware that brings new interesting experiences. That is the essence of gameplay for me, that fusion of the hardware and software together – when the hardware’s more quirky, the software can become so.”

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Dakko Dakko is currently cooking up an update for Scram Kitty and his Buddy on Rails.

The company’s Rhodri Broadbent took to Miiverse and explained what will be included in the update. Players can expect improved balance in stages, easier double-jumping, more entertaining and rewarding mutant mice to battle, and more strategic encounters with Mouse Commanders. Dakko Dakko also fixed a few stage progression problems.

At the moment, Scram Kitty’s update is getting its last few “finishing touches”.


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Being a developer that works with Nintendo has, in the past, been considered something of a novelty for independent companies. Before WiiWare existed on Wii there wasn’t much of a way to get your game published on a Nintendo platform without a “proper” publisher, and even with Nintendo’s digital offerings on Wii and DSi things remained relatively closed off.

Now, with Wii U and 3DS, game development is open and independent developers have brought out masses of titles to the two platforms. But what’s it like to work with Nintendo? Is there any hint of their shielded past nowadays, or have things loosened up so much that such a past is indistinguishable?

“Willing to help” seems to be the common theme across all three of our entries in this week’s ‘Developer Musings’ series. Of course, there does seem to be some of that traditional red tape still involved– head past the break for comments from Dakko Dakko (Scram Kitty), Ludosity (Ittle Dew), and Nyamyam (Tengami).

(Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.)

Dakko Dakko lead designer Rhodri Broadbent has spoken very positively about the studio’s experience working with Nintendo and the Wii U hardware for Scram Kitty and his Buddy on Rails’ creation.

In an interview with ONM, Broadbent commented that Dakko Dakko has “found Nintendo to be tremendous to work with, and very supportive of Scram Kitty and his Buddy on Rails right from the start.”

Broadbent also shared a few remarks about developing for Wii U. He said that the recent report from an unnamed developer, which essentially blasted the console, was “out-of-date information and needless negativity around Wii U development.” Ultimately, he feels that “bringing your game to a Nintendo system should be about taking advantage of the toybox of possibilities they provide you with in terms of the controllers, the two screen setup, Miis, and so on.”

Be sure to head past the break for Broadbent’s comments in full. You can also find ONM’s full interview here, which includes comments about developing for one platform and more.


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