Nintendo composer Ryo Nagamatsu has left the company
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Ryo Nagamatsu announced today that he has left Nintendo. This went into effect on April 30, 2023.
Nagamatsu joined Nintendo in 2006 and worked on some of the company’s biggest games as a composer since then. He was the sole composer on games such as The Legend of Zelda: A Link Between Worlds, Tri Force Heroes, and Link’s Awakening on Switch as well as Wii Sports Resort and Nintendo Land. He also contributed to Splatoon 2 and Splatoon 3, Super Mario Galaxy 2, Mario Kart 8, and more.
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Zelda: Link’s Awakening composer on why the music isn’t orchestrated, discusses title screen track
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has shared a new Zelda: Link’s Awakening blog post from Ryo Nagamatsu, one of the game’s composers. Aside from commenting on why the team didn’t opt for orchestrated music this time around, we get to hear about how the title theme track was created – including a couple of versions that were scrapped.
Here’s the full blog:
Aonuma: Need to innovate with Zelda, Link Between Worlds a new direction for potential entries with top-down view
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 11 Comments
ONM has put up its full interview with Zelda series producer and Zelda: A Link Between Worlds composer Ryo Nagamatsu. Between the two, there’s talk about the need to innovate with the franchise, how A Link Between Worlds has created a new direction for potential Zelda games which make use of the top-down view, and more.
Head past the break for comments from Aonuma and Nagamatsu. You can find even more quotes on ONM here.
Zelda: A Link Between Worlds team never considered using a live orchestra for the game’s music
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Using a live orchestra for the music in The Legend of Zelda: A Link Between Worlds was never up for consideration. Composer Ryo Nagamatsu told ONM this month that doing so wouldn’t have provided suitable sound for the 3DS speakers.
For A Link Between Worlds, Nintendo hoped to appeal to those who play the game with and without headphones. As such, the team wanted “orchestra-quality sounds that had the appropriate reverberation and instrumental arrangement for the Nintendo 3DS speakers.”
Nagamatsu’s comments in full: