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Ryozo Tsujimoto

In an interview with Siliconera, Monster Hunter 4 Ultimate producer Ryozo Tsujimoto opened up on the game’s Guild Quests. These are a series of new elements introduced in the franchise.

Tsujimoto said:

“The big difference is that the standard quests are a little rigid in their structure. You get a very specific task, and you go out and do that task—kill that monster and come right back. It feels a little bit like work in that sense.”

“What we wanted to do was have something a little lighter, where you can goof around a little bit. Maybe you don’t fulfil the objective you intended to, and just get some items or whatever and come back. It still feels like you did something. So it’s kind of a lighter affair, and this is where the Guild Quests come into play.”

“There’s an element of randomization to the Guild Quest system, where you’re not entirely sure what kind of map you’re going to get, and what’s going to be out there. Within this randomized system, there are maps we consider to be ‘good’ and maps that are ‘not so good,’ and you can actually exchange these back-and-forth with other players.”

“The way it works is that you’ve got these pre-determined [map] parts, and all that really changes in the randomization is how they’re connected together, since the Monster Hunter maps are always a big ‘master map’ with smaller ones within. When we talk about the idea of there being good or advantageous maps versus bad ones, the best kind that you’re really after is where, as soon as you leave your camp—boom—there’s a big monster for you to fight. There’s lots of elevation shifts so you can do jump attacks. That sort of thing.”

“Up until now, you could collect all the weapons in Monster Hunter, and once you’ve collected them all, you say, ‘Okay, now what? I’ve got all there is to get.’ No more. Because now there are randomly-generated parameters, so you will never truly have all of them, and there will always be something for you to get your hands on.”

Source

This week’s issue of Famitsu contains new information about Monster Hunter 4 Ultimate. For a summary of what’s included in the magazine, read on below.

– Can send others flying on the back of monsters
– This gives a purpose to the move that’s used to send your buddies flying sky high
– When a monster sends you flying in the air, you won’t be able to take advantage of that and do the same thing
– The feature is being added due to the lack of ledges in some areas
– Capcom believes it will add a whole new way of cooperating with your fellow Hunters
– G-rank Guild Quests will be included
– Previous version only went up to seven stars in High Rank
– The G-rank will introduce tougher challenges and stronger monsters
– New sub-species for monsters like the Garara Ajara, Genel Serutas, Kechawacha, Tetsukabura, Zaboazagill,
– This will give them different characteristics and attacks from their normal counterparts
– The Old Desert area will also be making a return
– Will need Cold Drinks (and Hot Drinks during the night) to take on the likes of Cephadrome and Daimyo Hermitaur
– The trailer also teased a new monster at the end, which some feel that it may be related to Gore Magala

From Ryozo Tsujimoto:

“It has more of a slender body-type when compared with all the other monsters we’ve had up until now, and the distinct gap it has between its fingers will also be another focus. I’ll leave the rest up to your imagination for the time being.”

Source

Eurogamer recently caught up with Monster Hunter producer Ryozo Tsujimoto. During the interview, Tsujimoto was asked about the series’ presence in the west, why the franchise hasn’t truly branched out on PlayStation and Xbox platforms, and whether or not there are plans to bring Monster Hunter 4 Ultimate to Wii U.

We’ve rounded up some of Tsujimoto’s responses below. You can find even more over at Eurogamer.


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