Splatoon 3 devs on Deep Cut origins and backstory
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers of Splatoon 3 have commented on the origins of Deep Cut, including why Nintendo didn’t just settle on making more idols.
Each entry in the series has introduced their own musical group. In Splatoon 1, we saw Callie and Marie of Squid Sisters fame. Splatoon 3 then introduced Pearl and Marine with Off the Hook. Both of those were essentially protagonist idol groups, but Splatoon 3 mixed things up. Deep Cut has the trio of Shiver, Frye, and Big Man and are actually more like antagonists.
More: highlight, Hisashi Nogami, Seita Inoue, Splatoon 3, top
Splatoon 3 devs on the game’s DLC, Side Order will have “new and different” gameplay
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers of Splatoon 3 have discussed the game’s DLC, including Side Order which will be released in the future.
Director Hisashi Nogami along with co-directors Shintaro Sato and Seita Inoue weighed in as part of a recent interview with Famitsu. According to Nogami, Side Order will feature “completely new and different” gameplay. Whereas the main game is based on the final Splatfest for Splatoon 2 in which Team Chaos defeated Team Order, the new DLC is based on the latter side coming out on top. And yes, we’ll be seeing Off the Hook.
You can find our translation below, which also includes talk about why Inkopolis was brought back for the first part of the Expansion Pass DLC.
More: Hisashi Nogami, interview, Seita Inoue, Shintaro Sato, Splatoon 3, top
Splatoon 2 team on busy dev cycle, Rank X, plus Octo Expansion difficulty, Agent 8 design, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Splatoon 2 is celebrating its first anniversary. As a way of highlighting the occasion, Famitsu published a lengthy developer interview in last week’s issue. The Japanese magazine caught up with producer Hisashi Nogami, director Yusuke Amano, director/art director Seita Inoue, director/lead programmer Shintaro Sato, and sound designer Toru Minegishi.
The team shared some interesting information about the hectic development cycle for Splatoon 2, Rank X, and more. There’s also plenty of Octo Expansion talk, including the difficult and the design for Agent 8.
Splatoon 2 devs on improvements and adjustments from the first game, Salmon Run, story, future updates
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 19 Comments
Famitsu published a lengthy Splatoon 2 feature this week. Among the coverage was an interview with four of the game’s developers. Art director Seita Inoue, lead programmer Shintaro Sato, director Yusuke Amano, and producer Hisashi Nogami participated in the talk.
The developers weighed in on Splatoon 2’s improvements and adjustments from the first game, the new Salmon Run mode, the story, and future updates. Among the things discussed were Nintendo’s approach to Salmon Run, how Nintendo considered announcing a Splatoon sequel during the first game’s final Splatfest, a tease of more new weapon categories, and more. The developers were even asked if Marina is an Octoling.
You can find a comprehensive summary of important points from Famitsu’s interview below.