Splatoon 2 team on busy dev cycle, Rank X, plus Octo Expansion difficulty, Agent 8 design, more
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Splatoon 2 is celebrating its first anniversary. As a way of highlighting the occasion, Famitsu published a lengthy developer interview in last week’s issue. The Japanese magazine caught up with producer Hisashi Nogami, director Yusuke Amano, director/art director Seita Inoue, director/lead programmer Shintaro Sato, and sound designer Toru Minegishi.
The team shared some interesting information about the hectic development cycle for Splatoon 2, Rank X, and more. There’s also plenty of Octo Expansion talk, including the difficult and the design for Agent 8.
Splatoon 2 devs on improvements and adjustments from the first game, Salmon Run, story, future updates
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 19 Comments
Famitsu published a lengthy Splatoon 2 feature this week. Among the coverage was an interview with four of the game’s developers. Art director Seita Inoue, lead programmer Shintaro Sato, director Yusuke Amano, and producer Hisashi Nogami participated in the talk.
The developers weighed in on Splatoon 2’s improvements and adjustments from the first game, the new Salmon Run mode, the story, and future updates. Among the things discussed were Nintendo’s approach to Salmon Run, how Nintendo considered announcing a Splatoon sequel during the first game’s final Splatfest, a tease of more new weapon categories, and more. The developers were even asked if Marina is an Octoling.
You can find a comprehensive summary of important points from Famitsu’s interview below.
Splatoon 2 devs on its competitive nature, Salmon Run talk, more
Interviews coming out of E3 continue to roll out from E3. The latest one is from Glixel, who spoke with Splatoon 2 producer Hisashi Nogami and programming director Shintaro Sato. The two weighed in on topics such as the game’s competitive nature and Salmon Run.
As usual, we’ve highlighted some of the noteworthy excerpts below. Head on over here for the full interview.
Nintendo on new IPs, Splatoon’s popularity with players, using leftover ideas in Splatoon 2
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 13 Comments
The Verge published some choice quotes from some of the developers at Nintendo, including Shinya Takahashi, general manager of Nintendo’s software division, Nintendo EPD. Takahashi started off by commenting on when it makes sense to introduce a new IP.
“It’s not just about new characters. It’s also about thinking about how people will accept new systems and gameplay. Sometimes new intellectual property is the best way to introduce that.”
“Whenever we see a new, really fun prototype, there’s always going to be a moment where we think: ‘How do we give the most people the opportunity to play this? Is it something that needs to be in a Mario game, or is this something that feels like it should go in a new direction?’ And that’s a debate that happens every single time.”
Splatoon 2 devs on Salmon Run’s difficulty, sharing art and messages, Splatfests, launch content, voice chat, music, more
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 16 Comments
Today, Game Informer put up a lengthy interview with Splatoon 2 producer Hisashi Nogami and lead programmer Shintaro Sato. Plenty was discussed here, including Salmon Run, letting players share art and messages, Splatfests, how much content will be available at launch, why voice chat is limited to friends / other familiar people, and music. There were other topics sprinkled in as well.
We’ve rounded up some of the noteworthy comments from Nogami and Sato below. You can read the full interview on Game Informer here.
Hero Mode has been “expanded considerably” in Splatoon 2, dev says
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 8 Comments
One of the surprising standout elements of the original Splatoon was Hero Mode, the game’s single-player campaign. For Splatoon 2, Nintendo is bringing it back and expanding it further.
Director Yusuke Amano spoke about the upgraded Hero Mode in this month’s issue of GamesTM. Pretty much all aspects have been “expanded considerably,” according to the developer.