Inkbrush now available in Splatoon
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
The Inkbrush weapon is now available in Splatoon. Nintendo announced that the item would be launching today just a few hours ago, so the turnaround for its release was rather quick. Let us know what you think about it!
More: Splatoon
Splatoon Mess Fest action highlights
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Nintendo has uploaded one more video focusing on the Splatoon Mess Fest. This latest one provides some action highlights from the event. If you’re interested in watching it, check out the video below.
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Video: A look at Splatoon’s takeover at the Toronto Eaton Centre
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 4 Comments
As part of Nintendo’s promotional efforts for Splatoon, the company took over the Toronto Eaton Centre in Canada. Check it out below.
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Splatoon is one of YouTube’s top 10 trending games for May
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 10 Comments
YouTube has published its list of the top 10 trending games for May. The lineup was determined based on a combination of number of video uploads and watchtime.
Here’s the full list:
The Witcher 3: Wild Hunt
Life Is Strange
Wolfenstein: The Old Blood
Splatoon
Kerbal Space Program
Rust
Batman: Arkham Knight
Assassin’s Creed Unity
Smite
Project CARS
Splatoon took the fourth spot on YouTube’s list. Pretty nice to see it rather high up there!
Update: One of the highest sell-through rates for any game – Splatoon sold through 97% of its initial shipment in Japan, related amiibo sell 106,000 units
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 36 Comments
Update: Bumped to the top. Also wanted to throw in that Splatoon has seen one of the highest sell-through rates for any game in Japan. There could be more, but we’re only aware of two titles with a sell-through rate of 97 percent. Those are Pokemon Diamond (97.12 percent) and Gundam True Odyssey (97.2 percent). Splatoon outperformed both of these titles.
During its first week in Japan, Splatoon sold 145,000 copies. Media Create has now shared a follow-up report on the game’s sales as well as related amiibo.
In terms of the best opening weeks on Wii U, Splatoon is only behind the Mario series and Super Smash Bros. Media Create points out that this is a favorable start for a brand new title.
We previously heard earlier in the week that the game was selling through roughly 90 percent of its stock. However, Media Create reveals that the percentage actually finished at 97.33 percent, with a lot of stores being sold out since release date.
More: Japan, Media Create, sales, Splatoon, top
Update: Today in North America – New Inkbrush Weapon launches for Splatoon tomorrow
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in News, Wii U | 23 Comments
Update: The weapon will be out in North America today. To clarify the times…
7 PM PT (June 5)
10 PM ET (June 5)
3 AM in the UK
4 AM in Europe
A new weapon will be releasing via DLC for Splatoon tomorrow. The latest weapon is an Inkbrush and looks like it can spread large amounts of ink quickly as well as being able to really smack down your Inkling opponents. Check out some more images below.
Here’s a Podcast – Episode 119! (Alleyway)
Posted on 9 years ago by Austin(@NE_Austin) in Features, Podcast | 10 Comments
The fun is finally over: All of our podcast crewmembers are now separated and doing the podcast remotely over Skype, which means a return to a more “normal” show for you.
Chapters today:
Opening Shenanigans
00:35 – Greetings
02:18 – Nature Valley bars are waaaay too crumbly.
06:15 – Picture of the Day
07:00 – Game of the Week: Alleyway!
What We Played
11:37 – Austin has an inkling to be a squid. (Splatoon)
29:27 – Jack goes bananas and murders someone. (Donkey Kong 64)
37:27 – Laura burns herself at the stake. (Layton vs. Phoenix Wright)
40:14 – Layton vs. Wright spoiler skip point.
Secondary Shenanigans
46:55 – Question of the Week – Playing games alone or with friends?
48:18 – Freetures
50:00 – Fun facts! Nindie Bundle + Splatoon music.
51:38 – Splatoon music break.
Listener Questions Mail
53:18 – Expectations, evangelism, and egregious behavior.
1:01:28 – Random questions for Austin
1:05:00 – The evolution of boss designs from unary state to binary state. (new terminology alert!!)
1:13:24 – Splatoon solving shooter stealth problems.
Ending Shenanigans
1:16:32 – Why we acted so weird
1:17:43 – Alleyway Quiz and Goodbyes
Download this episode (click this link)
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Subscribe with Yahoo something-or-other by clicking this thing!
Splatoon getting free Ika Musume (Squid Girl) collaboration costume
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 70 Comments
A new costume based on the Ika Musume (Squid Girl) manga is coming to Splatoon. In August, a free update with the DLC will be released.
This announcement only pertains to Japan at present. We’ll let you know if we hear anything for the west.
The first collaboration between Splatoon and Ika Musume came in the form of various images. We shared one of those at the top of this post, though you can find the other two here.
Splatoon – devs wanted to make something new and fun, amiibo, appealing to everyone, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 25 Comments
Nintendo Life has an extensive interview up with Hisashi Nogami, the producer of Splatoon. Nogami commented on a variety of topics, including the single-player campaign, amiibo, the game’s ability to appeal to different age groups, and more.
Excerpts from the interview are posted after the break. The full discussion can be read here.
More: Amiibo, Hisashi Nogami, interview, Splatoon, top
Splatoon producer once again comments on lack of voice chat, staggered content roll-out
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 187 Comments
The developers behind Splatoon have commented on the game’s lack of voice chat on numerous occasions. But if that wasn’t enough, producer Hisashi Nogami commented on the situation once again.
Nogami recently mentioned:
We want everyone to play this game from the same point, so that all players – those who haven’t played shooters before, as well as those who have – can enjoy the game. Getting to this though meant going through a selection process for all features that should appear in the game, and as part of this process we decided to leave out voice chat.
We think there are two reasons for wanting to use it: to play strategically, and to know what you opponent is feeling. We designed the game so that it’s still possible to play strategically, while also giving due consideration so that there is no extreme advantage one way or the other. In terms of knowing what your opponent is feeling, we really do understand the fun that can be had with this, but we hope that you will also understand that it can also have a negative effect too.