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Square Enix

Square Enix has made two Theatrhythm games thus far, both of which are completely Final Fantasy-oriented. Where can the series go from here – if anywhere?

While not at all confirmed, Theathrhythm producer Ichiro Hazama recently hinted to GameSpot that other series could be considered. He said that he’s “thinking about other titles with music that we produce”. Make of that what you will!

“This is just my own broad thinking, but we’re probably going to draw the line on Final Fantasy. This will be the last Theatrhythm featuring Final Fantasy. I’m thinking about other titles with music that we produce, we can do something with that.”

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Final Fantasy Explorers

This week’s Famitsu gives some insight into the staff behind Final Fantasy Explorers.

Below is a look at the folks at Square Enix working on the game:

Toshiyuki Itahana

– Key visual creator, character supervisor
– Was the Final Fantasy Crystal Chronicles art director and character designer
– Itahana was also a character designer on Final Fantasy IX, did illustration work for Imaginary Range, and has worked as character designer on the Chocobo games

Atsushi Hashimoto

– Director of Final Fantasy Explorers
– Was one of the planning staff on Kid Icarus: Uprising
– He was also the lead planner on the SaGa 2 remake for DS

Hiroyuki Miura

– Game’s producer
– Involved with SaGa DS remakes

Gen Kobayashi

– Design supervisor
– Involved with SaGa DS remakes

Takahiro Abe

– Project manager
– Involved with SaGa DS remakes

Tsuyoshi Sekito

– Music composer
– Was also the composer for The Last Remnant

Yoshitaka Amano

– Logo designer

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Looks like Square Enix has plans to bring Final Fantasy Explorers to the west. The name has been trademarked not only in the US, but Europe as well. Here’s hoping Square Enix makes a localization announcement sometime in the future!

Thanks to snow for the tip.

Another round of Final Fantasy Explorers has surfaced from Square Enix. You can find the information in our summary below.

– Set on a new island named “Amostela”
– This area was created after a sudden crustal movement in the planet
– Amostela has an enormous amount of Crystals
– This resulted in countless “Explorers” appearing on the island to collect them all as part of their occupation
– Summons wish to preserve Crystals in order to protect the world of nature, by standing up against these Explorers
– In the midst of all the events, a young Explorer steps into Amostela
– Crystals are the source of the planet’s energy, which flows inside the mysterious ores
– All life on the planet shared the benefit of evolution thanks to these Crystals
– Mankind has begun harvesting them for the further development of their own civilization
– Libertus: home town and base of operations
– At Libertus, Explorers take on requests that take them across all the different parts of the island
– The hometown also has an airship that’s used to travel to different areas and stores
– Crystal is located in the middle of town
– It has some purpose, though it’s currently known
– The Regi Plains is one of the earlier areas of the game
– There’s a giant Crystal that can be seen in the background called the Grand Crystal, which is considered to be the origin of the planet
– The energy from this crystal helped mankind’s expansion and development
– Hibato Volcanoes: a scorching area that flows with magma
– This also happens to be Ifrit’s area of domain, alongside the Bomb monsters seen in many other Final Fantasy titles

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Square Enix put up an official Q&A for Final Fantasy Explorers on the game’s official website today, revealing more information about the game. You can find it in full below – courtesy of Siliconera’s translation.

Update: Bumped to the front page. Added more DLC and screenshots can be found below.


In Japan, Square Enix is releasing four more downloadable tracks for Theatrhythm Final Fantasy: Curtain Call.

Here’s the full roundup of the game’s latest DLC:

Songs

BMS Romancing SaGa — “Battle! Saruin” – battle music
BMS Romancing SaGa 2 — “Seven Heroes’ Battle” – battle music
BMS Romancing SaGa 3 — “Four Noble Demons 1? – battle music
FMS Romancing SaGa — “Sewe – field music

Final Fantasy VII Advent Children – Advent: One-Winged Angel – battle music
Last Order -Final Fantasy VII- – Last Order – battle music
Final Fantasy IV – Another Moon – field music
Final Fantasy IX – Iifa, Ancient Tree of Life – field music
Final Fantasy X-2 – The Bevelle Underground – field music

Character

Final Fantasy V – Krile

Pricing is set at 150 yen for each download.

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Final Fantasy Explorers

This week’s issue of Famitsu has a followup report on Final Fantasy Explorers. You’ll find the latest information from the magazine below.

– More jobs confirmed
– Can play as the Dragon Knight, Paladin, Thief, Ninja, Red Mage, Time Mage, and Bard
– Assign a maximum of eight abilities to each button for use in battle
– Famitsu describes Final Fantasy Explorers as a “lite” version of Final Fantasy XIV or Final Fantasy XI
– Character positioning is important
– Square Enix is including an ability chaining system
– Once mastered, job-specific abilities can be used within other jobs
– Ability costs vary depending on which job a give character currently has
– Ex: Black Mage will have black magic costs halved
– Takes place on an island with various locations
– Can walk to all of its adjoining lands
– Can befriend monsters when you defeat them
– A monster training element is being included
– Since you have four max player slots, you can fill the remaining slots with monsters
– Ex: 2 human players and 2 monster players
– Said to last between 100-200 hours
– Square-Enix is said to be developing the game with intention of expanding it into a proper action-RPG sub-series for Final Fantasy
– Local and online co-op is supported

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