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Steel Diver: Sub Wars

Steel Divers: Sub Wars was updated to version 4.1 last night. The patch brought about a single modification, which changed the submarine’s diving and surfacing angles back to how they were in version 3.0.

Steel Divers: Sub Wars director Takaya Imamura explained why the team decided to revert things back to how they were previously in a Miiverse post. Here’s what he shared:

Nintendo prepared a new update for Steel Diver: Sub Wars today, bringing the game to version 4.1. It should take up 326 blocks or so.

With the 4.0 patch, the following change was made:

– Submarine diving and surfacing angles The angle of a sub when it dives or surfaces will not be as steep, which makes it easier to evade frontal attacks.

Today’s update changes things again it has returned to 3.0 settings for the angle of a sub when it surfaces. This appears to be the only modification from the newest patch.

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Steel Diver: Sub Wars has received its version 4.0 update. Like today’s Pokemon Omega Ruby/Alpha Sapphire patch, it can be downloaded from the eShop. You can get a look at what’s new by checking out the attached Miiverse post above from director Takaya Imamura.

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Nintendo is currently working on a new update for Steel Diver: Sub Wars. Version 4.0 was announced by director Takaya Imamura on Miiverse, which also included a look at the fastest times for completing the single-player missions.

Here’s Imamura’s full Miiverse message:

steel-diver-update-news

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The 3.0 update for Steel Diver: Sub Wars is now available. This version of the game adds a bunch of new additions – they’re all outlined in the patch notes below.

Steel Diver director Takaya Imamura took to Miiverse this afternoon to announce a 3.0 update for the free to play eShop hit. The update features friends battle over wi-fi, multiplayer maps exclusive to local battles and much more.

Here’s the full message:


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The 2.0 update for Steel Diver: Sub Wars won’t be released this month as originally planned. Instead, the game’s director says we can expect it in early June.

Takaya Imamura wrote in a new Miiverse update:

Hello, this is Takaya Imamura, the Director of Steel Diver: Sub Wars. As always, thank you so much for playing. I would like to take a moment to update you on Version 2.0, which we announced recently.

We had been aiming to release Version 2.0 in May. However, we’d now like to ask you for a little more time, in order to ensure that the finished update is as polished as possible. The current plan is to release the update in early June.

I apologise to those who have been looking forward to this release, and thank you for your patience.

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Steel Diver: Sub Wars director Takaya Imamura took to Miiverse late last month and shared details about the game’s upcoming 2.0 update.

Here’s the lowdown:

– Will now earn bonuses for consecutive victories in Matched Skill Battles (online)
– More arsenal of subs available as players level up in the Premium Version
– Will be able to purchase more subs in the Online Shop
– You will see a warning message on the screen when torpedoing allies
– Points will be deducted for every hit when hitting an ally
– New multiplayer stage
– Sub stats have been fine-tuned
– … and more

Head past the break for Imamura’s full Miiverse message, which covers the points above.

Steel Diver: Sub Wars has a bit of a connection with Star Fox. In the game, you may have noticed that Peppy Hare is shown in cameo form.

Despite Peppy’s appearance, the Steel Diver and Star Fox universes are not linked. This is something that Steel Diver: Sub Wars director Takaya Imamura confirmed to Nintendo Life in a recent interview.

He said:

At first, we had some dodgy salesman character acting as a guide, but this turned out to be a bit too shady. Instead we looked for a character that users are more familiar with and gives off a nicer impression, hence we went with Peppy Hare. I’m sorry to say though that there’s no connection to the Star Fox universe.

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Steel Diver: Sub Wars’ first update is now available. Simply head to the eShop and grab the update download – after that, you’ll be good to go!

Here’s the full update notes from Nintendo:

  • Morse-code chat has been closed under Internet Mode. Users can continue to enjoy lobbies and Morse-code chat during Random Battles and Matched-Skills Battles.
  • Minor changes to Morse-code chat functionality have been made:
    • The duration of chat in a lobby has been cut from two minutes to one minute
    • A three second time interval has been set for Morse-code signals
  • Overall stability improvements to the online modes have been made to minimize communication errors during online play
  • Fixed an issue where a user’s sequential wins were interrupted due to communication errors during online play
  • Adjustments have been made to the specs of some submarines to further improve the game’s balance

Thanks to NintenDav for the tip.

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