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Takaya Imamura

Omega 6 game

Takaya Imamura has revealed that he’s making a Switch project based on his new manga called Omega 6, which just saw its debut this week.

Imamura previously spent over three decades at Nintendo before leaving at the start of 2021. He worked on a number of high-profile series and games such as Zelda: Majora’s Mask, Smash Bros., Star Fox, and F-Zero. His designs include Fox McCloud, Falco Lombardi, Captain Falcon, and much more.

Takaya Imamura retired from Nintendo in January 2021 after 32 years of working for the company. He served as a character artist and designer on numerous Nintendo classics such as F-Zero, Star Fox 64, and The Legend of Zelda: A Link to the Past. Now, in a new interview by IGN, he spoke about his time at the big N and what he wishes they would’ve been able to do.

He commented that bringing the F-Zero series back after its stagnation in 2004 is something “of course, I’ve thought about it many times.” However, it’s a feat that “without a grand new idea,” it would be “hard to bring it back.” This is because Imamura considered F-Zero GX (the last F-Zero game to come out on home consoles in 2003) to be “the ultimate F-Zero” and to top it would take a completely new, fresh perspective on the game.

Imamura made sure to stress that the F-Zero series is not dead, and he still hopes to see its return despite his departure from Nintendo.

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Just like with the NES Classic Edition, Nintendo is producing a series of interviews centered around the games included in the Super NES Classic Edition. First up: Star Fox 2. Shigeru Miyamoto, Takaya Imamura, and Tsuyoshi Watanabe were all brought in for the discussion.

All three developers talked about the creation of Star Fox 2, why it was cancelled, and bringing it back for the SNES Classic Edition. They also spoke about making the original controller for the SNES, among other topics.

Continue on below for the full interview.

Steel Divers: Sub Wars was updated to version 4.1 last night. The patch brought about a single modification, which changed the submarine’s diving and surfacing angles back to how they were in version 3.0.

Steel Divers: Sub Wars director Takaya Imamura explained why the team decided to revert things back to how they were previously in a Miiverse post. Here’s what he shared:

Nintendo is currently working on a new update for Steel Diver: Sub Wars. Version 4.0 was announced by director Takaya Imamura on Miiverse, which also included a look at the fastest times for completing the single-player missions.

Here’s Imamura’s full Miiverse message:

steel-diver-update-news

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The 2.0 update for Steel Diver: Sub Wars won’t be released this month as originally planned. Instead, the game’s director says we can expect it in early June.

Takaya Imamura wrote in a new Miiverse update:

Hello, this is Takaya Imamura, the Director of Steel Diver: Sub Wars. As always, thank you so much for playing. I would like to take a moment to update you on Version 2.0, which we announced recently.

We had been aiming to release Version 2.0 in May. However, we’d now like to ask you for a little more time, in order to ensure that the finished update is as polished as possible. The current plan is to release the update in early June.

I apologise to those who have been looking forward to this release, and thank you for your patience.

Source, Via

Steel Diver: Sub Wars director Takaya Imamura took to Miiverse late last month and shared details about the game’s upcoming 2.0 update.

Here’s the lowdown:

– Will now earn bonuses for consecutive victories in Matched Skill Battles (online)
– More arsenal of subs available as players level up in the Premium Version
– Will be able to purchase more subs in the Online Shop
– You will see a warning message on the screen when torpedoing allies
– Points will be deducted for every hit when hitting an ally
– New multiplayer stage
– Sub stats have been fine-tuned
– … and more

Head past the break for Imamura’s full Miiverse message, which covers the points above.

Steel Diver: Sub Wars has a bit of a connection with Star Fox. In the game, you may have noticed that Peppy Hare is shown in cameo form.

Despite Peppy’s appearance, the Steel Diver and Star Fox universes are not linked. This is something that Steel Diver: Sub Wars director Takaya Imamura confirmed to Nintendo Life in a recent interview.

He said:

At first, we had some dodgy salesman character acting as a guide, but this turned out to be a bit too shady. Instead we looked for a character that users are more familiar with and gives off a nicer impression, hence we went with Peppy Hare. I’m sorry to say though that there’s no connection to the Star Fox universe.

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