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Takashi Tezuka

Takashi Tezuka divulged the origins of Yoshi’s Woolly World while speaking with USgamer.

Tezuka ended up playing Kirby’s Epic Yarn while developing one of the Mario titles. He was extremely impressed with the visual style Good Feel managed to include with its Kirby title, and “thought it would be a good idea to ask Good Feel to create a Yoshi game”. Good Feel then suggested working with Tezuka to create a Yoshi action game.

Below are Tezuka’s direct comments:

USGamer posted a new interview today with Mario Maker producer Takashi Tezuka. Tezuka spoke about swapping levels through the Internet, the possibility of a 3DS version, and whether interconnected courses is something Nintendo is looking into.

Check out a few excerpts from the interview after the break. You can find more comments from Tezuka here.

In closing out an interview with Takashi Tezuka, NZGamer asked the legendary game designer if there’s any hope for a Mario Sunshine sequel or a Majora’s Mask remake for 3DS.

Tezuka responded by saying – off the record – that he wishes Nintendo could explore these kinds of ideas. “I personally would like to enjoy those again,” he noted “but I don’t have any information.”

Check out the full exchange between NZGamer and Takashi Tezuka below:

Along with comments about Yoshi’s Wooly World, NZGamer’s interview with Takashi Tezuka contains various bits about Mario Maker. You can find those remarks below and the full interview here.

NZGamer has published a new Yoshi’s Wooly World interview with Takashi Tezuka. You can find excerpts from the discussion below and the full thing here.

The creation of Mario Maker isn’t exactly traditional. Nintendo’s Takashi Tezuka originally set out to make a new Mario Paint game for Wii U that would leverage the GamePad.

Partway through, Tezuka changed his mind and the project we know of today became Mario Maker. He believed that creating Mario courses is much easier than drawing and would be more accessible.

Tezuka told NintendoWorldReport:

“So what I particularly like about Mario Paint is that it’s not just about drawing. It’s playing with the software itself and having fun with it as you draw. So I wanted to take those fun, clever little things from Mario Paint and implement them in Mario Maker, so it’s a lot more than just a course editor.”

As previously mentioned, Mario Maker came about from Nintendo’s internal Mario course editing tools. The team eventually created a prototype that they felt would be enjoyable for gamers.

Mario Maker

Takashi Tezuka has confirmed that the Mario Maker development team is comprised of staffers from various internal Nintendo groups. The project was originally being made by he Mario course tools team – who came up with the concept – but a new group was formed when Mario Maker turned into an actual game.

We also have news regarding Mario Maker’s director: Yosuke Oshino. Oshino is a relatively young staffer who is directing for the first time. He previously worked on New Super Mario Bros. Wii, Pikmin and Pikmin 2 as a programmer, and acted as programming support on Mario Kart 7.

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While speaking with Takashi Tezuka, NintendoWorldReport brought up the possibility of multiplayer in Mario Maker. The idea would be that one person edits Mario courses on the GamePad while another player jumps in and play with another controller.

This is something that Tezuka seems to be intrigued by. In response to the idea, he said, “Oh, that’s an interesting idea,” followed by laughter.

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Good Feel created Kirby’s Epic Yarn – a title that many would say was a bit on the easy side – and the company is now working on Yoshi’s Woolly World. Unlike the last game made by Good Feel, the Wii U game will offer a more challenging experience.

According to Nintendo’s Takashi Tezuka:

“With Yoshi’s Woolly World, we don’t intend it to be for younger players…we were going to make it a Yoshi game. The courses beyond what we have on the show floor will get more challenging. And if you try to get all the collectibles, you’ll find it pretty challenging. It’ll push back.”

Yoshi’s Woolly World doesn’t have Baby Mario, and you can also die by falling in pits. Tezuka said that these two elements make it “easy to raise the difficulty level as needed. It’s kind of like Mario.”

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Nintendo’s Takashi Tezuka shared a little more on the origins of Mario Maker while speaking with Polygon. You can find a summary of what was shared below.

– Started out as a course-making tool for Nintendo’s internal teams
– The people on the tools team typically don’t design video game courses
– Instead, they only build the tools for Nintendo’s game designers to use
– In this particular instance, the tools team was working on a Mario course editing tool when they decided to pitch it to Tezuka as a standalone game

“They brought the idea to me thinking it would be a great game idea because they had so much fun with [it].”

– Tezuka had been meaning to make a new Mario Paint game that uses the Wii U’s GamePad
– He saw an opportunity in Mario Maker to make a game that encourages players creativity in a similar way to Mario Paint

“There are lots of drawing utilities in the world, but does everybody like drawing? Not necessarily. In order to make a [Mario] course, all you have to do is put different parts together. It’s not as difficult or out of reach as drawing is. Instead of creating another Mario Paint, when I saw this course editor, I was inspired to bring the fun of Mario Paint into this course editor to make something fun and creative for people to enjoy.”

– Tezuka expects people to be silly in their course designs and to create levels that are impossible to complete
– Mario Maker isn’t just about finishing courses
– It’s about enjoying the process of creating a course, no matter how silly or impractical it may be
– Ex: a team of Nintendo employees created a course that required Mario to run to the end of the course, then run back to the beginning, then run back to the end in order to complete it

“We think this is a game that will showcase people’s sense of imagination. Seeing the courses made by [those folks] made us realize it had much more potential than even we imagined.”

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