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Takashi Tezuka

Takashi Tezuka has confirmed that the Mario Maker development team is comprised of staffers from various internal Nintendo groups. The project was originally being made by he Mario course tools team – who came up with the concept – but a new group was formed when Mario Maker turned into an actual game.

We also have news regarding Mario Maker’s director: Yosuke Oshino. Oshino is a relatively young staffer who is directing for the first time. He previously worked on New Super Mario Bros. Wii, Pikmin and Pikmin 2 as a programmer, and acted as programming support on Mario Kart 7.


While speaking with Takashi Tezuka, NintendoWorldReport brought up the possibility of multiplayer in Mario Maker. The idea would be that one person edits Mario courses on the GamePad while another player jumps in and play with another controller.

This is something that Tezuka seems to be intrigued by. In response to the idea, he said, “Oh, that’s an interesting idea,” followed by laughter.


Good Feel created Kirby’s Epic Yarn – a title that many would say was a bit on the easy side – and the company is now working on Yoshi’s Woolly World. Unlike the last game made by Good Feel, the Wii U game will offer a more challenging experience.

According to Nintendo’s Takashi Tezuka:

“With Yoshi’s Woolly World, we don’t intend it to be for younger players…we were going to make it a Yoshi game. The courses beyond what we have on the show floor will get more challenging. And if you try to get all the collectibles, you’ll find it pretty challenging. It’ll push back.”

Yoshi’s Woolly World doesn’t have Baby Mario, and you can also die by falling in pits. Tezuka said that these two elements make it “easy to raise the difficulty level as needed. It’s kind of like Mario.”


Nintendo’s Takashi Tezuka shared a little more on the origins of Mario Maker while speaking with Polygon. You can find a summary of what was shared below.

– Started out as a course-making tool for Nintendo’s internal teams
– The people on the tools team typically don’t design video game courses
– Instead, they only build the tools for Nintendo’s game designers to use
– In this particular instance, the tools team was working on a Mario course editing tool when they decided to pitch it to Tezuka as a standalone game

“They brought the idea to me thinking it would be a great game idea because they had so much fun with [it].”

– Tezuka had been meaning to make a new Mario Paint game that uses the Wii U’s GamePad
– He saw an opportunity in Mario Maker to make a game that encourages players creativity in a similar way to Mario Paint

“There are lots of drawing utilities in the world, but does everybody like drawing? Not necessarily. In order to make a [Mario] course, all you have to do is put different parts together. It’s not as difficult or out of reach as drawing is. Instead of creating another Mario Paint, when I saw this course editor, I was inspired to bring the fun of Mario Paint into this course editor to make something fun and creative for people to enjoy.”

– Tezuka expects people to be silly in their course designs and to create levels that are impossible to complete
– Mario Maker isn’t just about finishing courses
– It’s about enjoying the process of creating a course, no matter how silly or impractical it may be
– Ex: a team of Nintendo employees created a course that required Mario to run to the end of the course, then run back to the beginning, then run back to the end in order to complete it

“We think this is a game that will showcase people’s sense of imagination. Seeing the courses made by [those folks] made us realize it had much more potential than even we imagined.”


This information comes from Takashi Tezuka…

“Obviously, there will be other graphical styles included. And nothing’s been decided yet, but I’d also like to include other graphics that aren’t Mario.”

“No, it won’t be top-down (if something like Zelda graphics were included). It’s always going to be a 2D platformer.”

– Tezuka said he plans to integrate more enemy and object types than what appeared in the E3 demo
– Tezuka also emphasized the inspiration Mario Maker draws from Mario Paint
– He said that he hopes to include features similar to those of Mario Paint, including a music composition feature
– As for Internet sharing and Miiverse integration, Tezuka admits those details are still being worked out as well, but that he’s mindful of players’ desire to show off their level designs to friends

“Sharing with friends is really the whole point of making levels.”